Unify - Boolean operations
A processing system for 3D triangular meshes
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Is there a way to unify a mesh composed by many closed solids?
I wanted to try meshlab for fixing meshes needed for 3d printing, usual things to do are merging near vertices, fill holes, and unify multiple meshes into one, sometimes i need also to make boolean differences between meshes.
I tried deleting hidden faces (ambient occlusion), but i didn't find a way to split intersecting faces, so the border of the intersection has to be filled manually
Done in 1.3
Thanks to Andrea Canciani, now there is a CSG filter that takes two meshes and compute union/intersection/difference.