From: Nicolas P. <NP...@ka...> - 2000-08-28 10:08:20
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Hi, I've tried to use the cva extention, and I've got strange behaviours : - the polys that are near the screen borders are colored with the current color ( ie with glColor...), - when texturing is turned on, the speed goes down... My rendering function is : glVertexPointer ( ....) ; glNormalPointer ( ... ) ; glTexCoordPointer ( ... ) ; glLockArraysEXT ( 0, nbVertices ) ; glDrawElements ( ... ) ; glUnlockArraysEXT ( ) ; And nbVertices is less than the max cva buffer size... I use dynamic lighting ( 1 light ), and nothing else special... Do anybody have the same problem ? Is it a bug, or a problem with my code ? For information, my configuration is a K6-2, a Voodoo2, and XFree4.0 with Mesa 3.2.1. Nicox. |