From: Geoff B. <ge...@la...> - 2012-01-28 01:54:30
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Flo, why can't you change the 'A note' in the new drum maps? I would expect to be able to do this.. btw,i like the new tempo and play overview in trunk ;) good work g |
From: Florian J. <flo...@we...> - 2012-01-28 17:40:16
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Am 28.01.2012 01:53, schrieb Geoff Beasley: > Flo, why can't you change the 'A note' in the new drum maps? I would > expect to be able to do this.. it's not possible by design. why would you want to? imho, not being able to change them makes stuff easier for both us devs and the users, while not cutting any functionality. > > btw,i like the new tempo and play overview in trunk ;) cool :) i do as well ^^ greetings flo > > > good work > > g > |
From: Geoff B. <ge...@la...> - 2012-01-28 22:28:37
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On 01/29/2012 04:40 AM, Florian Jung wrote: > Am 28.01.2012 01:53, schrieb Geoff Beasley: >> Flo, why can't you change the 'A note' in the new drum maps? I would >> expect to be able to do this.. > it's not possible by design. why would you want to? > imho, not being able to change them makes stuff easier for both us > devs and the users, while not cutting any functionality. > because you need to be able to re-direct the 'note in' to any 'note out' for drum voices. this is **very** important. this functionality is in the old drum map - i suggest that it's reinstated - drum map is less useful/flexible otherwise. it enables any entry in the drum map to act as a patchbay , which for a drum voice or patch is exactly what you need. without it, you need to find an entry with that particular note out then program that - not an elegant solution. >> >> btw,i like the new tempo and play overview in trunk ;) > cool :) i do as well ^^ > > when do you think that (above) will make it into release_2.0? best g |
From: Florian J. <flo...@we...> - 2012-01-29 15:46:50
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Am 28.01.2012 22:27, schrieb Geoff Beasley: > On 01/29/2012 04:40 AM, Florian Jung wrote: >> Am 28.01.2012 01:53, schrieb Geoff Beasley: >>> Flo, why can't you change the 'A note' in the new drum maps? I would >>> expect to be able to do this.. >> it's not possible by design. why would you want to? >> imho, not being able to change them makes stuff easier for both us >> devs and the users, while not cutting any functionality. >> > > because you need to be able to re-direct the 'note in' to any 'note > out' for drum voices. this is **very** important. this functionality > is in the old > drum map - i suggest that it's reinstated - drum map is less > useful/flexible otherwise. this is still possible. given that you have two drum synthesizers, and one drum input: create two (!) midi tracks, one for each synthesizer. set up your stuff as you want (loading/saving drummaps, and auto-loading the appropriate one is probably really helpful here), including but not limited to: * hide all sounds you don't want to use (note to myself: allow setting "e-note" to "none") * make sure you aren't recording hidden or muted sounds (which is default) * for the sounds you DO want to use, set the e-note accordingly * set the input routing for both drum tracks * play. (probably having the drum editor window with BOTH tracks open) > it enables any entry in the drum map to act as a patchbay , which for > a drum voice or patch is exactly what you need. without it, you need > to find an entry with that particular note out then program that - not > an elegant solution. uhm, so you mean it's not elegant to use the drummap entry which is actually the right entry for your instrument, but instead "abuse" any existing entry? that is, if you want to make a certain NOTE-ON produce a hi-hat sound, you use any random drummap entry (possibly one labeled "snare drum"), change the out-note and the name? well, if you find that more elegant than finding the entry labeled "hi-hat" and altering the in-note, the you probably want to go to "global settings" -> "gui behaviour" and make muse use only old-style drum tracks. i think the new-style drum tracks are more powerful. maybe some use cases which went easy with the old-style-ones may go a bit different, maybe even a tiny bit harder, but they're still possible. plus the old-style drum tracks can not do several things by design, such as using more than 128 different drum sounds, using different drum patches (you ARE able to use different outports, but you cannot set the patches for them), hiding unused drum sounds or splitting your drums into multiple tracks (e.g. for "hi-hats", "snare+bass", "percussion", "effects") AND mix them like you want, and keep the seperate when you want. > >>> >>> btw,i like the new tempo and play overview in trunk ;) >> cool :) i do as well ^^ >> >> > > when do you think that (above) will make it into release_2.0? it's not a question about "when" but about "whether". if they prove stable and release2_0 isn't going to be finished within the next two weeks (which i, honestly and sadly, doubt) i'll probably add them there as well. consider them as "testing" right now. greetings flo > > best > > g |
From: Geoff B. <ge...@la...> - 2012-01-29 21:37:13
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On 01/30/2012 02:46 AM, Florian Jung wrote: > uhm, so you mean it's not elegant to use the drummap entry which is > actually the right entry for your instrument, but instead "abuse" any > existing entry? it's useless to me like this, that's all. i'll stick with the old drum map. thanks |
From: Florian J. <flo...@we...> - 2012-02-01 06:01:51
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Am 30.01.2012 08:35, schrieb Geoff Beasley: > > > On 01/30/2012 02:46 AM, Florian Jung wrote: >> uhm, so you mean it's not elegant to use the drummap entry which is >> actually the right entry for your instrument, but instead "abuse" any >> existing entry? > > it's useless to me like this, that's all. i'll stick with the old drum > map. that's why i kept the old one (and btw, i do think you can make it work. but maybe with more effort than you'd need for the old style one). the old-style is useless for ME, as you cannot select patches and do various different stuff (automatic drummap selection cannot work by design) but i want to improve the new-style drummaps, so if you can afford it, could you please detailedly explain me your situation, that is, what you have, what you want, how you do it with the old-style drummaps and how you cannot do it with the new style drummaps? or CAN you do it with the newstyle-drummap, but not so comfortable? greetings flo > > thanks > |
From: Geoff B. <ge...@la...> - 2012-02-01 06:22:08
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On 01/30/2012 06:30 PM, Florian Jung wrote: > > but i want to improve the new-style drummaps, so if you can afford it, > could you please detailedly explain me your situation, that is, what you > have, what you want, how you do it with the old-style drummaps and how > you cannot do it with the new style drummaps? if all the data boxes are programmable everyone's happy. it's that simple.if I need to change the A note then I can and the problem goes away - why would I want to do that? imagine a drum controller with fixed outputs - let's say note d2 - that's the trigger note - now I load my kick drum voice into linuxsampler that contains 24 kick drums spread over 2 octaves - i need to change the output note to select which kick to use. can't atm with the new drum map - same with the snare(s), hats, cymbals etc etc. so no pre wiring is useful ;) > or CAN you do it with the newstyle-drummap, but not so comfortable? you'd have to select a pre existing entry with the corresponding A note but you can't usefully select from the available sounds that way. let me know if you need more info best g |
From: Florian J. <flo...@we...> - 2012-02-01 09:20:48
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Am 01.02.2012 17:20, schrieb Geoff Beasley: > > > On 01/30/2012 06:30 PM, Florian Jung wrote: >> >> but i want to improve the new-style drummaps, so if you can afford it, >> could you please detailedly explain me your situation, that is, what you >> have, what you want, how you do it with the old-style drummaps and how >> you cannot do it with the new style drummaps? > > if all the data boxes are programmable everyone's happy. it's that > simple.if I need to change the A note then I can and the problem goes > away - i could make it possible to change the a-note. but there can not be duplicate anotes by design, (and "changing the anote" actually only internally swaps entries, but you won't notice that) this would be equivalent to: 1. let A be the entry you changed, let B be the entry which has the a-note you want to set A->a-note to 2. put B where A was, put A where B was in the ordering 3. swap all values from A and B except the a-note 4. for all events with pitch=A->old-a-note: set pitch=B->b-a-note and vice versa 5. do not touch A->a-note. to the user, this will look like changing the a-note in the old-style drummap, only that no duplicate a-notes are possible within one track (but this is unneccessary by design). i thought doing steps 1-5 manually would do as well... would that help you? > > why would I want to do that? imagine a drum controller with fixed > outputs - let's say note d2 - that's the trigger note - now I load my > kick drum voice into linuxsampler that contains 24 kick drums spread > over 2 octaves - i need to change the output note to select which kick > to use. can't atm with the new drum map - i see... it is actually possible right now, but in a different way: now, duplicate IN-notes are allowed. (by design, i dunno if my implementation allows it as well. but changing that is easy). so set all 24 kick sounds to the same IN-note, and mute all except one. there you go. i understand that this gets a bit hairy if you have already existing events on, say, drum#12, and want to check whether drum #20 sounds better. you'd have to move all events from drum#12 to #20, unmute #20 and mute #12, which is a bit inconvenient. but see, it's not impossible ;) with the above change, this would be possible as comfortably as with the old-styles, right? or is the "a-notes are unique"-limitation a problem? > same with the snare(s), hats, cymbals etc etc. so no pre wiring is useful i designed them for the use case where you use GM, XG etc default instruments... (instruments which support various patches for the drum channel!) the old-style-drumtracks were designed for your use-case, and they hopelessly fail at mine ;) > > ;) > >> or CAN you do it with the newstyle-drummap, but not so comfortable? > > you'd have to select a pre existing entry with the corresponding A > note but you can't usefully select from the available sounds that way. i don't understand that particular problem... and what do you mean with "usefully"? "you can't do everything you can do with the old-style drumtracks" or "you can do it, but it's so much simpler with the old-styles"? if you mean the second, i agree (for now ;) ), if you mean the first i have to protest ;) > > let me know if you need more info i'd like to have more ;) especially if my proposal (the 1-5 thingy) would make them useful for you- greetings flo > > best > > g > |