From: SourceForge.net <no...@so...> - 2005-05-18 21:20:59
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Bugs item #1204559, was opened at 2005-05-18 16:20 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=379133&aid=1204559&group_id=23629 Category: Scripting Group: None Status: Open Resolution: None Priority: 5 Submitted By: Bob Hanson (hansonr) Assigned to: Miguel (migueljmol) Summary: delay hangs Initial Comment: delay isn't threaded, so when it runs, it causes the model to be unmovable , as though locked, until the timer expires. Bob Hanson ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=379133&aid=1204559&group_id=23629 |
From: SourceForge.net <no...@so...> - 2005-11-27 21:58:04
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Bugs item #1204559, was opened at 2005-05-18 17:20 Message generated for change (Comment added) made by migueljmol You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=379133&aid=1204559&group_id=23629 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Scripting Group: None >Status: Closed >Resolution: Fixed Priority: 5 Submitted By: Bob Hanson (hansonr) Assigned to: Miguel (migueljmol) Summary: delay hangs Initial Comment: delay isn't threaded, so when it runs, it causes the model to be unmovable , as though locked, until the timer expires. Bob Hanson ---------------------------------------------------------------------- >Comment By: Miguel (migueljmol) Date: 2005-11-27 16:58 Message: Logged In: YES user_id=1050060 a more subtle problem than I thought. had to call popHoldRepaints() before the sleep and pushHoldRepaints() afterwards. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=379133&aid=1204559&group_id=23629 |