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From: <cut...@us...> - 2024-04-15 12:58:53
|
Revision: 6608 http://sourceforge.net/p/irrlicht/code/6608 Author: cutealien Date: 2024-04-15 12:58:49 +0000 (Mon, 15 Apr 2024) Log Message: ----------- fix comment Modified Paths: -------------- trunk/include/IGUITreeView.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-04-15 12:56:41
|
Revision: 6607 http://sourceforge.net/p/irrlicht/code/6607 Author: cutealien Date: 2024-04-15 12:56:39 +0000 (Mon, 15 Apr 2024) Log Message: ----------- Add IGUITreeView::scrollTo Allow scrolling to given tree node. Also some minor code cleanup (unnecessary drop/grab calls, fixed debug name) Modified Paths: -------------- trunk/changes.txt trunk/include/IGUITreeView.h trunk/source/Irrlicht/CGUITreeView.cpp trunk/source/Irrlicht/CGUITreeView.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-04-10 14:18:55
|
Revision: 6606 http://sourceforge.net/p/irrlicht/code/6606 Author: cutealien Date: 2024-04-10 14:18:53 +0000 (Wed, 10 Apr 2024) Log Message: ----------- Add IGUITreeView::getNextNode and getLastSelectTriggerEvent and improve it's scrollbar handling getNextNode allows traversing tree. We had getNextVisible already, but that didn't allow accessing the full tree (and is now also implemented via getNextNode). getLastSelectTriggerEvent can be used to find out if ctrl or shift was pressed while selecting node (which can be useful for doing different stuff). Scrollbar now gets it's keys when tree-view has the focus (page-up/down, pos1, end, cursor-keys) for easier control Scrollbar step-sizes now depend on line heights (was always 10px before which was often super slow). Modified Paths: -------------- trunk/changes.txt trunk/include/IGUITreeView.h trunk/source/Irrlicht/CGUITreeView.cpp trunk/source/Irrlicht/CGUITreeView.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-04-08 13:54:09
|
Revision: 6605 http://sourceforge.net/p/irrlicht/code/6605 Author: cutealien Date: 2024-04-08 13:54:06 +0000 (Mon, 08 Apr 2024) Log Message: ----------- CGUITreeView no longer dropping EGET_TREEVIEW_NODE_SELECT events when moving mouse while clicking Also making certain selected node is always reset when tree-nodes are deleted or hidden Modified Paths: -------------- trunk/changes.txt trunk/source/Irrlicht/CGUITreeView.cpp trunk/source/Irrlicht/CGUITreeView.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-04-05 15:34:44
|
Revision: 6604 http://sourceforge.net/p/irrlicht/code/6604 Author: cutealien Date: 2024-04-05 15:34:43 +0000 (Fri, 05 Apr 2024) Log Message: ----------- CGUITreeView now shows expand icon (+/-) for sub-nodes with correct text color Was always using the "unselected" color which made it near invisible sometimes. Modified Paths: -------------- trunk/changes.txt trunk/source/Irrlicht/CGUITreeView.cpp trunk/source/Irrlicht/CGUITreeView.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-04-04 14:18:20
|
Revision: 6603 http://sourceforge.net/p/irrlicht/code/6603 Author: cutealien Date: 2024-04-04 14:18:17 +0000 (Thu, 04 Apr 2024) Log Message: ----------- Bugfix: CGUITreeView now aligns scrollbars correct so they work on resize Also scrollbars go now to the full size of the element when there is only one scrollbar And collaps->collapse (got fixed previously, but was still using old event in one place and documentation) Modified Paths: -------------- trunk/changes.txt trunk/include/IGUITreeView.h trunk/source/Irrlicht/CGUITreeView.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-03-16 16:32:52
|
Revision: 6602 http://sourceforge.net/p/irrlicht/code/6602 Author: cutealien Date: 2024-03-16 16:32:50 +0000 (Sat, 16 Mar 2024) Log Message: ----------- obj/mtl loader no longer messes up bump textures when the name starts with a number Mtl loader was assuming bump textures starting with a number are always using that to scale the bump. No idea if there are mtl files out there assuming that, but usually scaling parameter is -bm But it always assumed real filename was following, so as compromise I still allow pure numbers (no other characters following) to be scaling parameters. Also mtl file can now handle map_Bump on top of map_bump and bump (NASA model assets use that sometimes) Modified Paths: -------------- trunk/changes.txt trunk/source/Irrlicht/COBJMeshFileLoader.cpp trunk/tests/tests-last-passed-at.txt This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-03-15 14:52:23
|
Revision: 6601 http://sourceforge.net/p/irrlicht/code/6601 Author: cutealien Date: 2024-03-15 14:52:22 +0000 (Fri, 15 Mar 2024) Log Message: ----------- Add error checks and log warnings in CIrrDeviceWin32::CCursorControl::addIcon Modified Paths: -------------- trunk/source/Irrlicht/CIrrDeviceWin32.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-03-13 19:30:50
|
Revision: 6600 http://sourceforge.net/p/irrlicht/code/6600 Author: cutealien Date: 2024-03-13 19:30:48 +0000 (Wed, 13 Mar 2024) Log Message: ----------- CImageLoaderBMP now supports loading 1-bit images with palette data The feature everyone has been waiting for!!! Or not... Anyway it works now :-) Modified Paths: -------------- trunk/changes.txt trunk/source/Irrlicht/CColorConverter.cpp trunk/source/Irrlicht/CColorConverter.h trunk/source/Irrlicht/CImageLoaderBMP.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-02-29 13:42:26
|
Revision: 6599 http://sourceforge.net/p/irrlicht/code/6599 Author: cutealien Date: 2024-02-29 13:42:22 +0000 (Thu, 29 Feb 2024) Log Message: ----------- Hardware meshbuffers are now deleted when they hold the last reference to a meshbuffer HW buffers were keeping meshbuffers alive for 20000 frames even when no one else was using them anymore. In cases of rapid creating/destroying static meshbuffers this could lead to serious memory leaks (which then kinda topped out after 5 minutes, but at that point it could already be too late). Modified Paths: -------------- trunk/changes.txt trunk/source/Irrlicht/CNullDriver.cpp trunk/tests/tests-last-passed-at.txt This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-02-24 19:11:44
|
Revision: 6598 http://sourceforge.net/p/irrlicht/code/6598 Author: cutealien Date: 2024-02-24 19:11:42 +0000 (Sat, 24 Feb 2024) Log Message: ----------- Initialize SJoint.Animatedscale to 1,1,1 No scale should be 1,1,1 not 0,0,0 Wasn't a bug as animation system ensured the initial value is never used, but more correct and no extra cost (vectors initialize to 0 otherwise). Modified Paths: -------------- trunk/include/ISkinnedMesh.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-02-22 17:57:39
|
Revision: 6597 http://sourceforge.net/p/irrlicht/code/6597 Author: cutealien Date: 2024-02-22 17:57:37 +0000 (Thu, 22 Feb 2024) Log Message: ----------- Change order of variables in SMaterial for better packing Saves 8 byte when compiling for 64-bit with VS. Breaks binary compatibility which I'd usually avoid, but as this happened before since 1.8, I don't care. Modified Paths: -------------- trunk/changes.txt trunk/include/SMaterial.h trunk/tests/tests-last-passed-at.txt This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-02-22 11:20:00
|
Revision: 6596 http://sourceforge.net/p/irrlicht/code/6596 Author: cutealien Date: 2024-02-22 11:19:58 +0000 (Thu, 22 Feb 2024) Log Message: ----------- Optimize memory layout for SMaterialLayer SMaterialLayer going down from 40 to 32 bytes on 64-bit systems according to the new VS memory layout tool (nice toy!) Modified Paths: -------------- trunk/include/SMaterialLayer.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-02-13 19:53:17
|
Revision: 6595 http://sourceforge.net/p/irrlicht/code/6595 Author: cutealien Date: 2024-02-13 19:53:16 +0000 (Tue, 13 Feb 2024) Log Message: ----------- Make text about available texture memory in d3d9 more precise The value returned doesn't seem that useful :-/ Modified Paths: -------------- trunk/source/Irrlicht/CD3D9Driver.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-02-01 20:49:39
|
Revision: 6594 http://sourceforge.net/p/irrlicht/code/6594 Author: cutealien Date: 2024-02-01 20:49:37 +0000 (Thu, 01 Feb 2024) Log Message: ----------- Update documentation for EMT_SOLID_2_LAYER Remove comment that it's not working on OpenGL. Not sure when it got fixed, but it's implemented and seems to work as described. Modified Paths: -------------- trunk/include/EMaterialTypes.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-01-30 14:51:10
|
Revision: 6593 http://sourceforge.net/p/irrlicht/code/6593 Author: cutealien Date: 2024-01-30 14:51:08 +0000 (Tue, 30 Jan 2024) Log Message: ----------- line3d::getClosestPoint can now chose between using line or line segment Also the case of start/end points being identical now avoids invalid numbers from division by 0 and just returns the start point Basically it's now the same again as line2d::getClosestPoint (which also got a comment fix) Modified Paths: -------------- trunk/changes.txt trunk/include/line2d.h trunk/include/line3d.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-01-29 16:23:45
|
Revision: 6592 http://sourceforge.net/p/irrlicht/code/6592 Author: cutealien Date: 2024-01-29 16:23:43 +0000 (Mon, 29 Jan 2024) Log Message: ----------- Simplify aabbox3d::getSideCenters Unnecessary computations in my last version Modified Paths: -------------- trunk/include/aabbox3d.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-01-29 16:05:33
|
Revision: 6591 http://sourceforge.net/p/irrlicht/code/6591 Author: cutealien Date: 2024-01-29 16:05:31 +0000 (Mon, 29 Jan 2024) Log Message: ----------- Add aabbox3d::getSideCenters Returns centers of the side faces. Just another tool function to fatten up Irrlicht Modified Paths: -------------- trunk/include/aabbox3d.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-01-29 15:41:45
|
Revision: 6590 http://sourceforge.net/p/irrlicht/code/6590 Author: cutealien Date: 2024-01-29 15:41:42 +0000 (Mon, 29 Jan 2024) Log Message: ----------- Update comments about getEdges (it's about corners...) Wish I could rename those functions, but that breaks a bit too much. So at least document that getEdges is about getting corners and not about getting edges. Modified Paths: -------------- trunk/include/ISceneNode.h trunk/include/aabbox3d.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-01-27 15:57:29
|
Revision: 6589 http://sourceforge.net/p/irrlicht/code/6589 Author: cutealien Date: 2024-01-27 15:57:28 +0000 (Sat, 27 Jan 2024) Log Message: ----------- Minor code cleanup fixing trivial level 4 warnings Modified Paths: -------------- trunk/source/Irrlicht/CIrrDeviceWin32.cpp trunk/source/Irrlicht/CWGLManager.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-01-27 15:14:30
|
Revision: 6588 http://sourceforge.net/p/irrlicht/code/6588 Author: cutealien Date: 2024-01-27 15:14:28 +0000 (Sat, 27 Jan 2024) Log Message: ----------- Deprecated and disable MY3D loader I tried to find out about this format, but last info seems to be from 2005 (https://irrlicht.sourceforge.io/forum/viewtopic.php?p=37385) Website for it no longer exists and I also couldn't find My3DTools on any other place on the web. We don't even have an example for it in Irrlicht. Also CMY3DHelper.h introduces quite a bunch of functions and global variables in the irr::core namespace and I'm not really interested in spending time in cleaning this up. Modified Paths: -------------- trunk/changes.txt trunk/include/IrrCompileConfig.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-01-27 14:31:10
|
Revision: 6587 http://sourceforge.net/p/irrlicht/code/6587 Author: cutealien Date: 2024-01-27 14:31:08 +0000 (Sat, 27 Jan 2024) Log Message: ----------- Reduce redundant code in core::quaternion Instead of using same matrix calculations 3 times, getMatrixCenter and getMatrix now both call getMatrixFast. Additional function call might be slight cost in debug, in release compilers hopefully inline it away. Also getMatrix_transposed now split into getMatrix_transposed and getMatrixFast_transposed to make it similar to getMatrix. This also avoids a bunch of level 4 warnings in VS about function variables hiding class variables, which was why I started on this. Thought I also prefer having less code here. Modified Paths: -------------- trunk/include/quaternion.h trunk/tests/tests-last-passed-at.txt This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-01-25 18:08:55
|
Revision: 6586 http://sourceforge.net/p/irrlicht/code/6586 Author: cutealien Date: 2024-01-25 18:08:53 +0000 (Thu, 25 Jan 2024) Log Message: ----------- Remove unused variable Modified Paths: -------------- trunk/source/Irrlicht/CD3D9Driver.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-01-24 11:44:50
|
Revision: 6585 http://sourceforge.net/p/irrlicht/code/6585 Author: cutealien Date: 2024-01-24 11:44:49 +0000 (Wed, 24 Jan 2024) Log Message: ----------- Make more internals for CVertexBuffer and CIndexBuffer public I don't see the point of giving access to Indices and Vertices if they are of a class type which is private. Now it's at least possible (with a few casts) to access the freaking array having the data which is often all we want. Modified Paths: -------------- trunk/include/CIndexBuffer.h trunk/include/CVertexBuffer.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2024-01-24 11:38:53
|
Revision: 6584 http://sourceforge.net/p/irrlicht/code/6584 Author: cutealien Date: 2024-01-24 11:38:50 +0000 (Wed, 24 Jan 2024) Log Message: ----------- Update VS code analysis ruleset Modified Paths: -------------- trunk/source/Irrlicht/Irrlicht.ruleset trunk/source/Irrlicht/Irrlicht17.0.vcxproj This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |