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#421 ISceneNodeAnimatorCollisionResponse fps dependant

current stable SDK
closed-fixed
5
2016-06-20
2013-08-09
Tirus
No

The calculations of the ISceneNodeAnimatorCollisionResponse are depending on how many frames per second are calculated.

The result is, that an object falls faster, if you have more frames per second.

Discussion

  • Michael Zeilfelder

    • status: open --> closed-fixed
    • assigned_to: Michael Zeilfelder
     
  • Michael Zeilfelder

    Fixed in svn trunk r5305.

     

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