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The Truth about MUX

I've decided to use a Multiplex system for game play. This will reduce the number of threads running at any given time greatly. Instead, most of the game maintenance will be run on threads so as not to effect the mux or in-game time.

The problem that I've run into is which mux do I use? 1.4 has a very nice mux built into the new I/O. The problem with that is that 1.4 is still relatively new. Most dev environments don't support it yet. Another way to go is to just use a code based mux, which I have a few of. None of which run as smoothly as the NIO's.

So, I'm asking for your opinion. Please post in the Tech Forum any thoughts you might have either way. Or if you have another idea, feal free to voice it.

Thanks,
Shay

Posted by Shay Thompson 2002-03-27

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