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From: Dave D. <da...@dr...> - 2004-01-23 20:57:05
|
On Fri, Jan 23, 2004 at 12:30:00PM -0800, ERIK RUUD wrote: > Dave, > > I am working on the windows version. > > I am not sure if the controls.dat viewr will work in > DOS. > > Do I need an older MinGW? I think so. I've never built with gcc 3.x, so I can't say for sure. But people building on Linux have had trouble with gcc 3.x, so I assume the same problems exist on Windows. Even the DOS version should be compiled with gcc 2.95. -Dave |
From: Dave D. <da...@dr...> - 2004-01-23 20:00:22
|
Hey, I'm pretty sure you need an older version of gcc, like 2.95. Much of the code will not compile with gcc 3.x. I don't know if those older versions are still available, but if they are, you may want to see if that helps any. -Dave On Fri, Jan 23, 2004 at 11:50:47AM -0800, ERIK RUUD wrote: > David, > > I am trying to update GL to use the niew controls.dat > viewer. > > I downloaded the source, and I think I have all the > rquired tools and libraries downloaded. > > I tried to to do the "make depend" and I got a lot of > deprecation warinings about using strstream. I > changed the referance to use sstream instead. That > corrected the deprecation warnings. > > Then I tried to do the "make" and I got some more > errors as follows. > > C:\allegro\glaunch>mingw32-make > mingw32-make -C startup/windows > mingw32-make[1]: Entering directory > `C:/allegro/glaunch/startup/windows' > g++ -DGLAUNCH_VERSION='"0.9.8"' -Wall > -Wstrict-prototypes -I../../include -c gl > aunch.cc > glaunch.cc:17: `string' was not declared in this scope > glaunch.cc:17: parse error before `,' token > glaunch.cc: In function `int WinMain(HINSTANCE__*, > HINSTANCE__*, CHAR*, int)': > glaunch.cc:39: `string' undeclared (first use this > function) > glaunch.cc:39: (Each undeclared identifier is reported > only once for each > function it appears in.) > glaunch.cc:39: parse error before `=' token > glaunch.cc:55: `runIt' undeclared (first use this > function) > glaunch.cc: At global scope: > glaunch.cc:147: `string' was not declared in this > scope > glaunch.cc:147: parse error before `,' token > glaunch.cc: In function `bool execCommand(...)': > glaunch.cc:162: `command' undeclared (first use this > function) > glaunch.cc:167: `exitCode' undeclared (first use this > function) > mingw32-make[1]: *** [glaunch.o] Error 1 > mingw32-make[1]: Leaving directory > `C:/allegro/glaunch/startup/windows' > mingw32-make: *** [_startup_exe] Error 2 > > > Does it look like I need to put strsteams referances > back, or am I missing a library or other file? > > Thanks, > > Erik Ruud > > > ------------------------------------------------------- > The SF.Net email is sponsored by EclipseCon 2004 > Premiere Conference on Open Tools Development and Integration > See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. > http://www.eclipsecon.org/osdn > _______________________________________________ > glaunch-devel mailing list > gla...@li... > https://lists.sourceforge.net/lists/listinfo/glaunch-devel |
From: ERIK R. <eri...@sb...> - 2004-01-23 19:50:53
|
David, I am trying to update GL to use the niew controls.dat viewer. I downloaded the source, and I think I have all the rquired tools and libraries downloaded. I tried to to do the "make depend" and I got a lot of deprecation warinings about using strstream. I changed the referance to use sstream instead. That corrected the deprecation warnings. Then I tried to do the "make" and I got some more errors as follows. C:\allegro\glaunch>mingw32-make mingw32-make -C startup/windows mingw32-make[1]: Entering directory `C:/allegro/glaunch/startup/windows' g++ -DGLAUNCH_VERSION='"0.9.8"' -Wall -Wstrict-prototypes -I../../include -c gl aunch.cc glaunch.cc:17: `string' was not declared in this scope glaunch.cc:17: parse error before `,' token glaunch.cc: In function `int WinMain(HINSTANCE__*, HINSTANCE__*, CHAR*, int)': glaunch.cc:39: `string' undeclared (first use this function) glaunch.cc:39: (Each undeclared identifier is reported only once for each function it appears in.) glaunch.cc:39: parse error before `=' token glaunch.cc:55: `runIt' undeclared (first use this function) glaunch.cc: At global scope: glaunch.cc:147: `string' was not declared in this scope glaunch.cc:147: parse error before `,' token glaunch.cc: In function `bool execCommand(...)': glaunch.cc:162: `command' undeclared (first use this function) glaunch.cc:167: `exitCode' undeclared (first use this function) mingw32-make[1]: *** [glaunch.o] Error 1 mingw32-make[1]: Leaving directory `C:/allegro/glaunch/startup/windows' mingw32-make: *** [_startup_exe] Error 2 Does it look like I need to put strsteams referances back, or am I missing a library or other file? Thanks, Erik Ruud |
From: Landshark <lan...@ve...> - 2003-01-28 23:02:53
|
I can't get my GTK stuff to compile with GL's stuff. It seems there are many interdependencies between your directories. I tried just adding $(MODEL_SRC_FILES) to my source files, but they depend on $(UTIL_SRC_FILES), which depend on stuff in $(GL32_SRC_FILES) etc etc etc. Any ideas? -- -dave Duct tape is like the force. It has a light side and a dark side, and it holds the universe together. - Carl Zwanzig |
From: Landshark <lan...@ve...> - 2003-01-28 05:06:33
|
I didn't go through include/tests fully. I did the root file and that was it. I didn't see any need for changes in a few of the other files, so I skipped the entire hierarchy since I don't have CPP unit installed. -- -dave Duct tape is like the force. It has a light side and a dark side, and it holds the universe together. - Carl Zwanzig |
From: Landshark <lan...@ve...> - 2003-01-28 05:02:43
|
Dave - I'm not sure how often you check your other email address. I sent you a tar.gz file of the GCC 3.2 port of the CVS GL. -- -dave Duct tape is like the force. It has a light side and a dark side, and it holds the universe together. - Carl Zwanzig |
From: Landshark <lan...@ve...> - 2003-01-28 02:47:32
|
Hey Dave, Would you mind if I combed over your cvs-code and removed all "using namespace std" from the header files and basically changed everything to "std::whatever" ? -- -dave Duct tape is like the force. It has a light side and a dark side, and it holds the universe together. - Carl Zwanzig |
From: Dave D. <da...@dr...> - 2002-12-30 20:32:01
|
On Monday, December 30, 2002, at 11:38 AM, Landshark wrote: > I've played with a couple ideas in my head. And the one I keep coming > up with is something along the lines of this: > > A table that looks like: (get ready for ascii art!) Ascii art is probably the easiest way to approach this for now. :) > +----------------+------------------+ > | Input | Argument | > +----------------+------------------+ > | joy_1_stick_1 | | > | key_down | arrow_down | > | mouse_y | | > +----------------+------------------+ > > When you click on something, it becomes a combobox with a list of the > available choices. So for joy_1_stick_1, Argument would do nothing. > But for key_down, it would contain a list of all valid keycodes. > > You'd choose the command (Down, Page Down) from the screen you created, > click "edit" or "modify" and be brought to this. Unless we can fit it > onto the same screen. Yeah, I don't think we could fit this on the same screen. Instead of trying to force the joystick, key press, and mouse in the same dialog, we could have separate ones. But that would be a lot more work. It's probably easiest to go with something like your diagram above. It would be good enough to get going. We can then improve upon it in the future. -Dave |
From: Landshark <lan...@ve...> - 2002-12-29 01:47:36
|
and back to wxwindows i go... fox looks messier. On Sat, Dec 28, 2002 at 06:33:12PM -0600, Dave Dribin wrote: > On Saturday, December 28, 2002, at 06:50 PM, Landshark wrote: > > >Hey Dave, > > > >What files should I be including into the editor so that I can reuse > >your config parser stuff? > > > >I'm guessing emulator.cc, but there are quite a few header files. > > Take a look at include/allegui/emucfg.h and include/model/emulator.h. > To get an idea how to use them, look in src/test/allegui/emucfg.cc. > > -Dave > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > glaunch-devel mailing list > gla...@li... > https://lists.sourceforge.net/lists/listinfo/glaunch-devel -- -dave Duct tape is like the force. It has a light side and a dark side, and it holds the universe together. - Carl Zwanzig |
From: Landshark <lan...@ve...> - 2002-12-29 01:42:06
|
Well, I took a look at the non-commercial Qt... it's 2.3 alright. >:( I'm gonna take a look at the Fox toolkit too. www.fox-toolkit.org -dave On Sat, Dec 28, 2002 at 06:33:12PM -0600, Dave Dribin wrote: > On Saturday, December 28, 2002, at 06:50 PM, Landshark wrote: > > >Hey Dave, > > > >What files should I be including into the editor so that I can reuse > >your config parser stuff? > > > >I'm guessing emulator.cc, but there are quite a few header files. > > Take a look at include/allegui/emucfg.h and include/model/emulator.h. > To get an idea how to use them, look in src/test/allegui/emucfg.cc. > > -Dave > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > glaunch-devel mailing list > gla...@li... > https://lists.sourceforge.net/lists/listinfo/glaunch-devel -- -dave Duct tape is like the force. It has a light side and a dark side, and it holds the universe together. - Carl Zwanzig |
From: Dave D. <da...@dr...> - 2002-12-29 00:33:13
|
On Saturday, December 28, 2002, at 06:50 PM, Landshark wrote: > Hey Dave, > > What files should I be including into the editor so that I can reuse > your config parser stuff? > > I'm guessing emulator.cc, but there are quite a few header files. Take a look at include/allegui/emucfg.h and include/model/emulator.h. To get an idea how to use them, look in src/test/allegui/emucfg.cc. -Dave |
From: Landshark <lan...@ve...> - 2002-12-29 00:11:53
|
Hey Dave, What files should I be including into the editor so that I can reuse your config parser stuff? I'm guessing emulator.cc, but there are quite a few header files. -- -dave Duct tape is like the force. It has a light side and a dark side, and it holds the universe together. - Carl Zwanzig |
From: Landshark <lan...@ve...> - 2002-12-28 06:14:05
|
Hey, I'm still using the CVS stuff, but the sample config file I got with it does not currently have an entry for the resolution to run in. That still exists right? Oh yeah, sorry man... I'm back to using Qt, and I'm probably gonna stay there. -- -dave Duct tape is like the force. It has a light side and a dark side, and it holds the universe together. - Carl Zwanzig |
From: Dave D. <da...@dr...> - 2002-12-28 02:03:24
|
On Fri, Dec 27, 2002 at 05:59:44PM -0600, Landshark wrote: > Do you know if Qt compiles under OSX at all? Being that it has X11 > stuff. http://www.trolltech.com/products/qt/index.html#desktop Says they support OS X native. -Dave |
From: Landshark <lan...@ve...> - 2002-12-27 23:21:56
|
Do you know if Qt compiles under OSX at all? Being that it has X11 stuff. -dave On Fri, Dec 27, 2002 at 05:01:57PM -0600, Landshark wrote: > It's just me getting frustrated with the learning curve. > > The documentation lacks good examples for each widget etc... There is a > wxSamples tar.gz you can DL, and there are a few scattered examples in > the docs, but every widget doc page should have 1 or more examples. > > What kills me is it compiles, there are no warnings or anything, and it > runs, but it doesn't *RUN* :) > > -dave > > On Fri, Dec 27, 2002 at 03:51:37PM -0600, Dave Dribin wrote: > > Alright, man! Go take a breather. :) If you get the motivation to > > look again, go with QT. It sounds like you would be a *lot* more > > productive, and happy. :) > > > > -Dave > > > > On Fri, Dec 27, 2002 at 04:16:50PM -0600, Landshark wrote: > > > Well. I've been $#@&ing with wxWindows for the past 2.5 hours and have > > > gotten virtually nothing done. I have the main window up which contains > > > all of 4 buttons, a label, and an edit box. > > > > > > That's *IT*. > > > > > > I spent 20 minutes trying to figure out why all controls were stuck at > > > the top of the screen even though I set the sizers ... once past that, > > > I'm STILL stuck trying to figure out why events don't work. As far as I > > > can see, everything is identical to the example I've been following. > > > > > > I hate this toolkit. It ranks as a POS right now. > > > > > > Time to do something else or my laptop is going to be missing a screen. > > > > > > -dave > > > > > > On Fri, Dec 27, 2002 at 02:14:45PM -0600, Dave Dribin wrote: > > > > On Fri, Dec 27, 2002 at 02:24:56PM -0600, Landshark wrote: > > > > > On Fri, Dec 27, 2002 at 01:40:42PM -0600, Dave Dribin wrote: > > > > > > On Fri, Dec 27, 2002 at 01:22:44PM -0600, Landshark wrote: > > > > > > > Does Allegro's ini routines keep comments intact? > > > > > > > > > > > > Yeah. > > > > > > > > > > Oh. I thought it didn't. Damn, I'll just use those then. No sense > > > > > rewriting. > > > > > > > > Yeah, one of theodd things is that you cannot access multiple files at > > > > once. You have this stack of config files and can only access the one > > > > on the top of the stack. It's quite strange, but it does the job. > > > > > > > > -Dave > > > > > > > > > > > > ------------------------------------------------------- > > > > This sf.net email is sponsored by:ThinkGeek > > > > Welcome to geek heaven. > > > > http://thinkgeek.com/sf > > > > _______________________________________________ > > > > glaunch-devel mailing list > > > > gla...@li... > > > > https://lists.sourceforge.net/lists/listinfo/glaunch-devel > > > > > > ------------------------------------------------------- > > This sf.net email is sponsored by:ThinkGeek > > Welcome to geek heaven. > > http://thinkgeek.com/sf > > _______________________________________________ > > glaunch-devel mailing list > > gla...@li... > > https://lists.sourceforge.net/lists/listinfo/glaunch-devel > > -- > -dave > > Duct tape is like the force. It has a light side and a dark side, > and it holds the universe together. - Carl Zwanzig > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > glaunch-devel mailing list > gla...@li... > https://lists.sourceforge.net/lists/listinfo/glaunch-devel -- -dave Duct tape is like the force. It has a light side and a dark side, and it holds the universe together. - Carl Zwanzig |
From: Landshark <lan...@ve...> - 2002-12-27 22:24:09
|
It's just me getting frustrated with the learning curve. The documentation lacks good examples for each widget etc... There is a wxSamples tar.gz you can DL, and there are a few scattered examples in the docs, but every widget doc page should have 1 or more examples. What kills me is it compiles, there are no warnings or anything, and it runs, but it doesn't *RUN* :) -dave On Fri, Dec 27, 2002 at 03:51:37PM -0600, Dave Dribin wrote: > Alright, man! Go take a breather. :) If you get the motivation to > look again, go with QT. It sounds like you would be a *lot* more > productive, and happy. :) > > -Dave > > On Fri, Dec 27, 2002 at 04:16:50PM -0600, Landshark wrote: > > Well. I've been $#@&ing with wxWindows for the past 2.5 hours and have > > gotten virtually nothing done. I have the main window up which contains > > all of 4 buttons, a label, and an edit box. > > > > That's *IT*. > > > > I spent 20 minutes trying to figure out why all controls were stuck at > > the top of the screen even though I set the sizers ... once past that, > > I'm STILL stuck trying to figure out why events don't work. As far as I > > can see, everything is identical to the example I've been following. > > > > I hate this toolkit. It ranks as a POS right now. > > > > Time to do something else or my laptop is going to be missing a screen. > > > > -dave > > > > On Fri, Dec 27, 2002 at 02:14:45PM -0600, Dave Dribin wrote: > > > On Fri, Dec 27, 2002 at 02:24:56PM -0600, Landshark wrote: > > > > On Fri, Dec 27, 2002 at 01:40:42PM -0600, Dave Dribin wrote: > > > > > On Fri, Dec 27, 2002 at 01:22:44PM -0600, Landshark wrote: > > > > > > Does Allegro's ini routines keep comments intact? > > > > > > > > > > Yeah. > > > > > > > > Oh. I thought it didn't. Damn, I'll just use those then. No sense > > > > rewriting. > > > > > > Yeah, one of theodd things is that you cannot access multiple files at > > > once. You have this stack of config files and can only access the one > > > on the top of the stack. It's quite strange, but it does the job. > > > > > > -Dave > > > > > > > > > ------------------------------------------------------- > > > This sf.net email is sponsored by:ThinkGeek > > > Welcome to geek heaven. > > > http://thinkgeek.com/sf > > > _______________________________________________ > > > glaunch-devel mailing list > > > gla...@li... > > > https://lists.sourceforge.net/lists/listinfo/glaunch-devel > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > glaunch-devel mailing list > gla...@li... > https://lists.sourceforge.net/lists/listinfo/glaunch-devel -- -dave Duct tape is like the force. It has a light side and a dark side, and it holds the universe together. - Carl Zwanzig |
From: Dave D. <da...@dr...> - 2002-12-27 21:51:40
|
Alright, man! Go take a breather. :) If you get the motivation to look again, go with QT. It sounds like you would be a *lot* more productive, and happy. :) -Dave On Fri, Dec 27, 2002 at 04:16:50PM -0600, Landshark wrote: > Well. I've been $#@&ing with wxWindows for the past 2.5 hours and have > gotten virtually nothing done. I have the main window up which contains > all of 4 buttons, a label, and an edit box. > > That's *IT*. > > I spent 20 minutes trying to figure out why all controls were stuck at > the top of the screen even though I set the sizers ... once past that, > I'm STILL stuck trying to figure out why events don't work. As far as I > can see, everything is identical to the example I've been following. > > I hate this toolkit. It ranks as a POS right now. > > Time to do something else or my laptop is going to be missing a screen. > > -dave > > On Fri, Dec 27, 2002 at 02:14:45PM -0600, Dave Dribin wrote: > > On Fri, Dec 27, 2002 at 02:24:56PM -0600, Landshark wrote: > > > On Fri, Dec 27, 2002 at 01:40:42PM -0600, Dave Dribin wrote: > > > > On Fri, Dec 27, 2002 at 01:22:44PM -0600, Landshark wrote: > > > > > Does Allegro's ini routines keep comments intact? > > > > > > > > Yeah. > > > > > > Oh. I thought it didn't. Damn, I'll just use those then. No sense > > > rewriting. > > > > Yeah, one of theodd things is that you cannot access multiple files at > > once. You have this stack of config files and can only access the one > > on the top of the stack. It's quite strange, but it does the job. > > > > -Dave > > > > > > ------------------------------------------------------- > > This sf.net email is sponsored by:ThinkGeek > > Welcome to geek heaven. > > http://thinkgeek.com/sf > > _______________________________________________ > > glaunch-devel mailing list > > gla...@li... > > https://lists.sourceforge.net/lists/listinfo/glaunch-devel |
From: Landshark <lan...@ve...> - 2002-12-27 21:39:04
|
Well. I've been $#@&ing with wxWindows for the past 2.5 hours and have gotten virtually nothing done. I have the main window up which contains all of 4 buttons, a label, and an edit box. That's *IT*. I spent 20 minutes trying to figure out why all controls were stuck at the top of the screen even though I set the sizers ... once past that, I'm STILL stuck trying to figure out why events don't work. As far as I can see, everything is identical to the example I've been following. I hate this toolkit. It ranks as a POS right now. Time to do something else or my laptop is going to be missing a screen. -dave On Fri, Dec 27, 2002 at 02:14:45PM -0600, Dave Dribin wrote: > On Fri, Dec 27, 2002 at 02:24:56PM -0600, Landshark wrote: > > On Fri, Dec 27, 2002 at 01:40:42PM -0600, Dave Dribin wrote: > > > On Fri, Dec 27, 2002 at 01:22:44PM -0600, Landshark wrote: > > > > Does Allegro's ini routines keep comments intact? > > > > > > Yeah. > > > > Oh. I thought it didn't. Damn, I'll just use those then. No sense > > rewriting. > > Yeah, one of theodd things is that you cannot access multiple files at > once. You have this stack of config files and can only access the one > on the top of the stack. It's quite strange, but it does the job. > > -Dave > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > glaunch-devel mailing list > gla...@li... > https://lists.sourceforge.net/lists/listinfo/glaunch-devel -- -dave Duct tape is like the force. It has a light side and a dark side, and it holds the universe together. - Carl Zwanzig |
From: Dave D. <da...@dr...> - 2002-12-27 20:14:51
|
On Fri, Dec 27, 2002 at 02:24:56PM -0600, Landshark wrote: > On Fri, Dec 27, 2002 at 01:40:42PM -0600, Dave Dribin wrote: > > On Fri, Dec 27, 2002 at 01:22:44PM -0600, Landshark wrote: > > > Does Allegro's ini routines keep comments intact? > > > > Yeah. > > Oh. I thought it didn't. Damn, I'll just use those then. No sense > rewriting. Yeah, one of theodd things is that you cannot access multiple files at once. You have this stack of config files and can only access the one on the top of the stack. It's quite strange, but it does the job. -Dave |
From: Dave D. <da...@dr...> - 2002-12-27 19:48:21
|
On Fri, Dec 27, 2002 at 02:07:00PM -0600, Landshark wrote: > What's the .rom file used for in the config directory? As opposed to > the .map file. The .rom file is used instead of scanning for files with a given extension. The way MAME used to work, as that you would have a .zip file containing multiple games. So you couldn't just scan for .zip files as you would miss some games. Most emulators do not need .rom files. AFAIK, only MAME does. The .map just maps short names to full names. Even with .rom files, you still need to use short names like "pacmanm" or something like that. The .map file takes the short name and maps it to a long name, like "Pac-Man (Midway)". .map files are useful to any emulator, whether or not a .rom file is used. -Dave |
From: Landshark <lan...@ve...> - 2002-12-27 19:47:12
|
On Fri, Dec 27, 2002 at 01:40:42PM -0600, Dave Dribin wrote: > On Fri, Dec 27, 2002 at 01:22:44PM -0600, Landshark wrote: > > Does Allegro's ini routines keep comments intact? > > Yeah. Oh. I thought it didn't. Damn, I'll just use those then. No sense rewriting. -- -dave Duct tape is like the force. It has a light side and a dark side, and it holds the universe together. - Carl Zwanzig |
From: Dave D. <da...@dr...> - 2002-12-27 19:40:46
|
On Fri, Dec 27, 2002 at 01:22:44PM -0600, Landshark wrote: > Does Allegro's ini routines keep comments intact? Yeah. > I have some basics for the ini file reader/writer in place, the way it's > going, it'll preserve MOST comments :) > > All comments on their own lines will be kept. However, comments after > data for example, will be lost. That's good enough, I think. I don't recall too many places where comments are used at the end of a line. -Dave |
From: Landshark <lan...@ve...> - 2002-12-27 19:29:16
|
What's the .rom file used for in the config directory? As opposed to the .map file. -- -dave Duct tape is like the force. It has a light side and a dark side, and it holds the universe together. - Carl Zwanzig |
From: Landshark <lan...@ve...> - 2002-12-27 18:45:01
|
On Fri, Dec 27, 2002 at 12:09:16PM -0600, Dave Dribin wrote: > Sure, that is an advantage. But the UI should be pretty small for > this. It shouldn't be hard to code it up, once a layout is decided > upon. True. > > I did just see one snag though. I was looking around and I don't know > > if the free or noncommercial Qt are available for Mac. If not ... well, > > there goes Qt =) > > I hate to harp on wxWindows, but I think it really fits all the > requirements for this project. Plus it's C++ which is a benefit in > that we can use the existing GL code. GL was architected using MVC in > the hopes the the model could be reused. In this case, the model can > be reused in the config program. The only snag here is the ini file > reader/writer which is Allegro. libini does *not* preserve comments. > So it's either use Allegro or write our own. Does Allegro's ini routines keep comments intact? I have some basics for the ini file reader/writer in place, the way it's going, it'll preserve MOST comments :) All comments on their own lines will be kept. However, comments after data for example, will be lost. eg: # This comment is preserved [Section 1] # but this comment is not # This comment is kept data = value # nor will this comment be kept -- -dave Duct tape is like the force. It has a light side and a dark side, and it holds the universe together. - Carl Zwanzig |
From: Landshark <lan...@ve...> - 2002-12-27 18:37:22
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On Fri, Dec 27, 2002 at 12:00:38PM -0600, Dave Dribin wrote: > </gpl-rant> Well. I'm still pretty much impartial to licensese :) > > I chose Qt because I think it is designed much nicer than any other > > toolkit out there. Everything seems logical with how you do it. > > I can't dispute that, as I've never used QT. On the Linux side, I've > always been more of a GNOME fan. I started with Xlib (before GTK was around), and didn't like it. Then I moved to GTK when that showed up. It was better than Xlib, but still 'ok.' I then moved to Qt, which I liked tons better. Then Gnome arrived. I tried it, and it's 'ok,' but I still am not a big fan of the whole GTK thing. Making custom widgets is a total pain in the butt and some of the widgets were a total pain in the butt to use (GTKClist comes to mind). Qt has always been logical. > > wxPython is an idea. Does it work on windows as well? I looked at that > > while looking at wxWindows and it looked cool on the linux side. I've got it all setup on my windows box. I did crash the demo once. I'm gonna set it up on my linux box. From what I've seen, I like it. -- -dave Duct tape is like the force. It has a light side and a dark side, and it holds the universe together. - Carl Zwanzig |