Thread: [Algorithms] Procedural generation
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From: Tom S. <tom...@ya...> - 2008-11-07 11:00:48
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I am creating a landscape witch is in the 100,000kms the landscape it cut into 1km blocks for LODing reasons the landscape is procedural generated each of these regions, I may give a random seed number to I am looking for a paper that can take that number and create a city witch in turn the building of that city have a seed number for the rooms of that building, etc something like Elite or Pitfall! Find your perfect match today at the new Yahoo!7 Dating. Get Started http://au.dating.yahoo.com/?cid=53151&pid=1012 |
From: Hin J. <hin...@gm...> - 2008-11-07 12:32:27
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Tom, With respect to procedural generation of urban areas, the following site may be of some use http://citygen.net/node/27 On Fri, Nov 7, 2008 at 6:00 AM, Tom Sparks <tom...@ya...>wrote: > I am creating a landscape witch is in the 100,000kms > the landscape it cut into 1km blocks for LODing reasons > the landscape is procedural generated > > each of these regions, I may give a random seed number to > I am looking for a paper that can take that number and create > a city witch in turn the building of that city have a seed number for the > rooms of that building, etc > > something like Elite or Pitfall! > > > Find your perfect match today at the new Yahoo!7 Dating. Get Started > http://au.dating.yahoo.com/?cid=53151&pid=1012 > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > -- http://www.hinjang.com/ |
From: Javier A. <ja...@ig...> - 2008-11-08 03:10:24
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Introversion's Subversion developer blogs may be relevant, see for example http://forums.introversion.co.uk/introversion/viewtopic.php?t=586 (there are a few more parts to that series, look around their blog archives). Tom Sparks wrote: > I am creating a landscape witch is in the 100,000kms > the landscape it cut into 1km blocks for LODing reasons > the landscape is procedural generated > > each of these regions, I may give a random seed number to > I am looking for a paper that can take that number and create > a city witch in turn the building of that city have a seed number for the rooms of that building, etc > > something like Elite or Pitfall! > -- Javier Arevalo http://www.iguanademos.com/Jare |
From: Tom S. <tom...@ya...> - 2008-11-08 12:03:48
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I've look at "CityEngine" witch the links talk about "CityEngine" is a NOT a Lazy evaluation system witch I don't want to use for memory reasons A lot of the city Ideas I have are not road based the city are like Ocean liners/oil platforms etc the outer model pre-created using a solid modeler the other city type is a flat ant colony like city on a floating/Artificial island ----- Original Message ---- From: Javier Arevalo <ja...@ig...> To: Game Development Algorithms <gda...@li...> Sent: Saturday, 8 November, 2008 12:42:08 PM Subject: Re: [Algorithms] Procedural generation Introversion's Subversion developer blogs may be relevant, see for example http://forums.introversion.co.uk/introversion/viewtopic.php?t=586 (there are a few more parts to that series, look around their blog archives). Tom Sparks wrote: > I am creating a landscape witch is in the 100,000kms > the landscape it cut into 1km blocks for LODing reasons > the landscape is procedural generated > > each of these regions, I may give a random seed number to > I am looking for a paper that can take that number and create > a city witch in turn the building of that city have a seed number for the rooms of that building, etc > > something like Elite or Pitfall! > -- Javier Arevalo http://www.iguanademos.com/Jare ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ GDAlgorithms-list mailing list GDA...@li... https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list Find your perfect match today at the new Yahoo!7 Dating. Get Started http://au.dating.yahoo.com/?cid=53151&pid=1012 |
From: Lionel B. de N. <li...@ga...> - 2008-11-08 15:31:59
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mmm...I don't want to pollute the list, but you may be interested by what we are doing (gamr7.com). We have a lazy evaluation system but we don't generate the buildings (it is in alpha), we are a placement solution. AFAIK, Introversion use the same underlying system as CityEngine. CityEngine has been farther tho. I don't know about any paper that does what you want. Lionel Tom Sparks wrote: > I've look at "CityEngine" witch the links talk about > > "CityEngine" is a NOT a Lazy evaluation system > witch I don't want to use for memory reasons > > A lot of the city Ideas I have are not road based > the city are like Ocean liners/oil platforms etc > the outer model pre-created using a solid modeler > > the other city type is a flat ant colony like city on a floating/Artificial island > > > ----- Original Message ---- > From: Javier Arevalo <ja...@ig...> > To: Game Development Algorithms <gda...@li...> > Sent: Saturday, 8 November, 2008 12:42:08 PM > Subject: Re: [Algorithms] Procedural generation > > Introversion's Subversion developer blogs may be relevant, see for > example > http://forums.introversion.co.uk/introversion/viewtopic.php?t=586 (there > are a few more parts to that series, look around their blog archives). > > Tom Sparks wrote: > >> I am creating a landscape witch is in the 100,000kms >> the landscape it cut into 1km blocks for LODing reasons >> the landscape is procedural generated >> >> each of these regions, I may give a random seed number to >> I am looking for a paper that can take that number and create >> a city witch in turn the building of that city have a seed number for the rooms of that building, etc >> >> something like Elite or Pitfall! >> >> > > > |
From: Tom S. <tom...@ya...> - 2008-11-09 01:54:30
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the main thing that turn me off is that these procedural city is there is no internals rooms to explore i have seen procedural floor plans papers looks like the only option is to writing a custom L-system ----- Original Message ---- From: Lionel Barret de Nazaris <li...@ga...> To: Game Development Algorithms <gda...@li...> Sent: Sunday, 9 November, 2008 1:10:36 AM Subject: Re: [Algorithms] Procedural generation mmm...I don't want to pollute the list, but you may be interested by what we are doing (gamr7.com). We have a lazy evaluation system but we don't generate the buildings (it is in alpha), we are a placement solution. AFAIK, Introversion use the same underlying system as CityEngine. CityEngine has been farther tho. I don't know about any paper that does what you want. Lionel Tom Sparks wrote: > I've look at "CityEngine" witch the links talk about > > "CityEngine" is a NOT a Lazy evaluation system > witch I don't want to use for memory reasons > > A lot of the city Ideas I have are not road based > the city are like Ocean liners/oil platforms etc > the outer model pre-created using a solid modeler > > the other city type is a flat ant colony like city on a floating/Artificial island > > > ----- Original Message ---- > From: Javier Arevalo <ja...@ig...> > To: Game Development Algorithms <gda...@li...> > Sent: Saturday, 8 November, 2008 12:42:08 PM > Subject: Re: [Algorithms] Procedural generation > > Introversion's Subversion developer blogs may be relevant, see for > example > http://forums.introversion.co.uk/introversion/viewtopic.php?t=586 (there > are a few more parts to that series, look around their blog archives). > > Tom Sparks wrote: > >> I am creating a landscape witch is in the 100,000kms >> the landscape it cut into 1km blocks for LODing reasons >> the landscape is procedural generated >> >> each of these regions, I may give a random seed number to >> I am looking for a paper that can take that number and create >> a city witch in turn the building of that city have a seed number for the rooms of that building, etc >> >> something like Elite or Pitfall! >> >> > > > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ GDAlgorithms-list mailing list GDA...@li... https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list Find your perfect match today at the new Yahoo!7 Dating. Get Started http://au.dating.yahoo.com/?cid=53151&pid=1012 |