The gameq samp protocol only reads one byte for numplayers/maxplayers, and then skips a byte. It should probably read 2 bytes.
If you can post some addresses with high player numbers I can take a look.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
The gameq samp protocol only reads one byte for numplayers/maxplayers, and then skips a byte. It should probably read 2 bytes.
If you can post some addresses with high player numbers I can take a look.
See here http://www.game-monitor.com/search.php?game=sa-mp