The default texture size for the font Atlas Texture is plenty, whereas using GL_MAX_TEXTURE_SIZE can cause PyOpenGL to run out of memory (e.g. on Windows Vista and Win7).
Can anyone confirm if this is still an issue? From what I have seen on my Windows 7 64 bit, this is a none issue. If this is an issue still, please submit a patch to the GitHub project.
Can anyone confirm if this is still an issue? From what I have seen on my Windows 7 64 bit, this is a none issue. If this is an issue still, please submit a patch to the GitHub project.
https://github.com/fretsonfire/fof-python