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#9 Lighting on images

long_term
open
TomT64
1
2004-04-15
2004-02-26
Anonymous
No

360 degree real time scaling has been around in SNES!
Pre-rendering ship graphics not only bloat the file
sizes considerably, the processing powers of the video
cards (even the old 2D ones) are underutilized. To
free graphic designer from excessive workload,
directional graphics should be done in real time, or at
least load time. Scaling should be done after
assembling all the ship add-ons, then rotate using
bilinear filtering.

In addition to saving time and file sizes, it also
allows real time shadow based on the distance from
light source (eg: stars, explosions).

Discussion

  • TomT64
    TomT64
    2004-02-27

    Logged In: YES
    user_id=370772

    This is something for the long term and will definitely be
    looked into

     
  • TomT64
    TomT64
    2004-02-27

    • labels: --> Graphics Related
    • milestone: --> long_term
    • assigned_to: nobody --> tomt64
     
  • TomT64
    TomT64
    2004-03-05

    Logged In: YES
    user_id=370772

    I just realized that the first part of this is already done 8>p

    The second part, shadows and such, that will be added later

     
  • TomT64
    TomT64
    2004-04-15

    • summary: Ship direction graphics should be generated within game --> Lighting on images
     
  • TomT64
    TomT64
    2004-04-15

    • priority: 5 --> 1