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#13 AI suggestion

for_v0.70
open
TomT64
Gameplay (5)
3
2004-04-15
2004-04-13
Anonymous
No

I'm not a very good programmer at game, but have
thought of some ideas regarding implementation of AIs
in combat that might work well.
I did a little C++ programming, so I'll try to only
provide ideas that might be easy to implement.
Targetting system (Rookie, Veteran)

For rookie: Orient guns to target location, with a
random angle changes depending on their skill/accuracy
level.
For veteran: Calculate distance between ship,
Calculate time for weapon to reach target ship
(distance/weapon velocity). Use target ship's velocity
and find ship's location after the time calculated in
previous step, attempt to orient ship towards that
direction. With a random angle changes based on their
accuracy.

Further suggestion on AI behavior (Aggressive,
Neutral, Defensive) during combat.
Aggressive: Fly in a straight line right towards you
no matter what.
Neutral: Aggressive when their ship overpower you.
Defensive if reversed.
Defensive: Will try to circle around you as much as
possible.

Discussion

  • TomT64

    TomT64 - 2004-04-15
    • summary: Targetting AI suggestion --> AI suggestion
     
  • TomT64

    TomT64 - 2004-04-15
    • milestone: 280575 --> for_v0.70
    • priority: 5 --> 3
     

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