DeSmuME's implementation of Action Replay DS code type 0xE is wrong in two ways:
This simple patch fixes both of these problems. It is similar to patch #142, but that patch only fixes the first problem, not the second. This patch also fixes bug #1410.
Whoops, wrong file -- here is the actual patch. Sorry!
Committed in [r5047].
Related
Commit: [r5047]