Version: SVN 2302
Platform: Windows XP
Rom: Etrian Odyssey, USA
Specs: Intel Pentium Dual CPU T3400 2.16GHz, NVIDIA GeForce G 105M
Save: Even though it's probably useless, http://drop.io/eo_bug_save2 (using SoftRasterizer)
Reproduction: From the very start of the game.
The textures seem to be sized incorrectly when the Soft Rasterizer is used.
Anonymous
Left: SoftRasterizer, Right: OpenGL
Etrian Odyssey 2 seems to have the same problem, only it doesn't get as disfigured.
yeah. its actually just off by one texel. this is pervasive. opengl has the same problem, just in other cases. ill keep it logged as a test case.