141 |
ignore, hide from <user>, and hideall commands? |
open |
|
|
2007-02-11
|
|
None |
0 |
|
139 |
Differentiate Levetation and Projectile movement type? |
open |
|
Anonymous |
2007-02-11
|
|
None |
0 |
|
138 |
Way to block monsters+pets but not objects. |
open |
|
Anonymous |
2007-02-07
|
|
None |
0 |
|
133 |
The new wraith patch |
open |
|
Anonymous |
2007-01-23
|
server |
None |
0 |
|
131 |
customizing marking runes |
open |
|
Anonymous |
2008-08-10
|
maps |
None |
0 |
|
126 |
Right Click Binding |
open |
|
Anonymous |
2006-11-23
|
client |
None |
0 |
|
123 |
Split up the "mapinfo" section in map header. |
open |
|
Anonymous |
2006-09-19
|
|
None |
0 |
|
121 |
Allow images to be set in maps? |
open |
|
Mark Wedel |
2006-09-18
|
server |
None |
0 |
|
119 |
better range targetting |
open |
|
Mark Wedel |
2020-02-10
|
server |
None |
0 |
|
118 |
pet figurines |
open |
|
Mark Wedel |
2006-09-18
|
server |
None |
0 |
|
117 |
statues turn into golems? |
open |
|
Mark Wedel |
2006-09-18
|
server |
None |
0 |
|
115 |
treasure lists should be object attribute |
open |
|
Mark Wedel |
2006-09-18
|
server |
None |
0 |
|
114 |
monsters should attack other monsters |
open |
|
Mark Wedel |
2006-09-18
|
server |
None |
0 |
|
113 |
randomly generated monsters |
open |
|
Mark Wedel |
2006-09-18
|
server |
None |
0 |
|
112 |
change object identification |
open |
|
Mark Wedel |
2006-09-18
|
server |
None |
0 |
|
111 |
add random terrain type |
open |
|
Mark Wedel |
2006-09-18
|
server |
None |
0 |
|
109 |
Improve monster pickup |
open |
|
Mark Wedel |
2006-09-18
|
server |
None |
0 |
|
108 |
add weapon_speed_left for players |
open |
|
Mark Wedel |
2006-09-18
|
server |
None |
0 |
|
107 |
delete old swapped out maps if tmp fills up |
open |
|
Mark Wedel |
2006-09-18
|
server |
None |
0 |
|
106 |
Add variable quality skill tools |
open |
|
Mark Wedel |
2006-09-18
|
server |
None |
0 |
|
105 |
Change/improve draining |
open |
|
Mark Wedel |
2006-09-18
|
server |
None |
0 |
|
104 |
add item quality |
open |
|
Mark Wedel |
2006-09-17
|
server |
None |
0 |
|
103 |
new door types |
open |
|
Mark Wedel |
2006-09-17
|
server |
None |
0 |
|
101 |
unique objects should reappear when destroyed/lost |
open |
|
Mark Wedel |
2006-09-17
|
server |
None |
0 |
|
100 |
Have large piles of objects spell over to other spaces |
open |
|
Mark Wedel |
2006-09-17
|
server |
None |
0 |
|