Right now objects with the RTS behavior move like vehicles with a set turning circle. This looks unnatural when using it on units that can turn in place, like most creatures can. Furthermore, for some vehicles, like long trucks, you might want to have a larger turning circle, so it should be a settable value (pixel radius?).
I and deadeye tried setting both the angle of the sprite and its angle of motion to "angle(Enemy.X, Enemy.Y, Enemy[RTS].DestX, Enemy[RTS].DestY)" at the same time, but that also results in the turning circle behavior. I guess the turning circle is part of the waypoints?
Just being able to turn turning circles off is what I'd like foremost.
Totally overlooked the 'Rotation speed' property on the RTS behavior. Setting that very high will make the turning circle fo away.