Does anyone know why these objects (Bipeds and Cameras) are ALWAYS sampled and always baked matricies? Everything else logically uses Trans / Rot / Scale, and normal keyframes, except these...
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Does anyone know why these objects (Bipeds and Cameras) are ALWAYS sampled and always baked matricies? Everything else logically uses Trans / Rot / Scale, and normal keyframes, except these...
Hi Mark,
which plug-in are you using?
Max or Maya?
Felling or NextGen?
Which Version?
Ahh right sorry, ColladaMax, Feeling software. Latest version.
I fixed camera by modifying:
ColladaOptions.cpp
DoSampleMatrix():
change:
sampleMatrices = (maxCtrl->ClassID() != Class_ID(PRS_CONTROL_CLASS_ID, 0)) != 0 || FindConstraint(maxCtrl) != 0;
bool temp = (maxCtrl->ClassID() != Class_ID(LOOKAT_CONTROL_CLASS_ID, 0)) != 0;
sampleMatrices &= temp;
the temp variable is the camera class, it exports it very well! and it exports beizer camera movement that way. very useful.