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TileSort

emiretsk
2010-10-25
2013-06-03
  • emiretsk
    emiretsk
    2010-10-25

    Hello,

    How exactly is the tile sort implemented for the programmable pipeline? For the fixed pipeline, the screen space bounding box can be calculated using the modelview and projection matrices. However, the vertex shader is free to move the vertex anywhere regardless of the modelview matrix. How is the screen space bounding box calculated in that case?