Hi!
I test the cal3D features and i found one bug.
I using cal3d 0.10.0 + MingW + GCC 3.4.2. on WinXP.
I must using one great resource file in our project.
I have implement our .cfg file parser.
I test with the model paladin.
All is ok, but the material files can't be load.
I using the following code:
CoreMaterial =
CalLoader::loadCoreMaterial(TmpEntryFile);
materialId =
calCoreModel->addCoreMaterial(CoreMaterial);
The loadCoreMaterial function abort with errorcode 5.
(INVALID_FILE_FORMAT)
I see, the materials is in XML format... CalLoader not
have public functions for load xml data from memory or
not handle the fileformat.
Thanks
Orfanik