Thread: [brlcad-tracker] [ brlcad-Feature Requests-1567161 ] Raytracing starting within solid object
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From: SourceForge.net <no...@so...> - 2006-10-04 02:24:54
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Feature Requests item #1567161, was opened at 2006-09-28 16:33 Message generated for change (Comment added) made by brlcad You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=640805&aid=1567161&group_id=105292 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. >Category: Raytrace >Group: None Status: Open Resolution: None Priority: 5 Submitted By: Brandon Reddell (breddell) >Assigned to: Sean Morrison (brlcad) Summary: Raytracing starting within solid object Initial Comment: When ray tracing starting from within the geometry and going outwards, if the point of origin is inside some solid volume the ray origin is moved along the direction cosine until it is out of the solidvolume somewhere then does the ray tracing (using NIRT) correctly from that point. If the volume is hollow, then there isn't a problem. I would like to know if this can be fixed so that the ray starts where it is told to even if it is in an empty space or in a solid volume. ---------------------------------------------------------------------- >Comment By: Sean Morrison (brlcad) Date: 2006-10-04 02:24 Message: Logged In: YES user_id=785737 Hm, I believe that there's a way to programmaticly tell it to do this, but I'm not sure that nirt has that functionality exposed. I'm looking into the problem and will see what can be done. Backing out is, however, intentional behavior so this is being moved from Bugs to Feature Request. Thanks for the report. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=640805&aid=1567161&group_id=105292 |