You mentioned the progress SDL support has made towards
the 2.0 release. I've tested some apps on Mac OS X that
were SDL-based, and the quality was immaculate. Someone
might as well do an SDL port of Bochs to Cocoa.
On MacOSX you have several choices of Bochs gui including
Carbon, X windows, or SDL. These are already working. To
try SDL, you need to install the SDL library first. Then
download the current CVS version of Bochs, build like this
configure --with-sdl
make
and you should have Bochs running with the SDL library.
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On MacOSX you have several choices of Bochs gui including
Carbon, X windows, or SDL. These are already working. To
try SDL, you need to install the SDL library first. Then
download the current CVS version of Bochs, build like this
configure --with-sdl
make
and you should have Bochs running with the SDL library.