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FDK_CUDA

Willem Jan Palenstijn

FDK_CUDA

This is a GPU implementation of the FDK algorithm for 3D circular cone beam data sets.
It takes projection data as input, and returns the reconstruction.

Supported geometries: only cone. (cone_vec is not supported.)

Configuration options:

  • cfg.ProjectionDataId (required)
    The astra_mex_data3d ID of the projection data
  • cfg.ReconstructionDataId (required)
    The astra_mex_data3d ID of the reconstruction data.
  • cfg.option.ShortScan (optional, defaults to false)
    If enabled, do Parker weighting to support non-360-degree data. This needs an angle range of at least 180 degrees plus twice the cone angle.
  • cfg.option.GPUindex (optional, defaults to 0)
    The index (zero-based) of the GPU to use.
  • cfg.option.VoxelSuperSampling (optional, defaults to 1)
    For the backward projection, VoxelSuperSampling^3 rays will be used. This should only be used if your voxels in the reconstruction volume are larger than the detector pixels.

Related

Documentation: 3D GPU Algorithms