Hello,
I have a material with a texture in a square region. But I see visually a difference of texture at the separation in triangle (face) in the diagonal of the square.
How to avoid this ?
Thank you
Christophe
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Hello,
I have a material with a texture in a square region. But I see visually a difference of texture at the separation in triangle (face) in the diagonal of the square.
How to avoid this ?
Thank you
Christophe
You need to enable filtering. But this is a API-specific question and not related to Asset-Importer-Lib. You can start here: https://www.opengl.org/archives/resources/features/KilgardTechniques/oglpitfall/
Kimmi
I think its related to UV coordinates of texture. How to setup UV?
Thx
Christophe