After 1 solid month of running and serving public requests over the internet (and a 51580 line log file), the ANT web/telnet server can be called stable!
It has been up for Months: 1 Days: 3 Hours: 4 Minutes: 13 Seconds: 10 according to the internal timer (4 week months - Not calander months) and still kickin.
The ANT web/telnet server is a very low overhead server designed for home usage. It can run full out muds, or operate as a regular webserver with a built in chat service. It uses an average of 1.2% system memory (out of 256mb).... read more
ANT Pre-release 1.0 is out! This is the first pre-release in the ANT engine.
ANT is a secure, fast, low-overhead, low cpu, low memory, feature rich http/1.1 compliant server. It does full PHP via the php cgi sapi.
It should be great for home servers, and possibly commercial 64-bit servers(yet to be tested with commercial 64-bit hardware w/ tons of ram and tons of clients)
It offers copyover (launching the new binary without disconnecting clients for immediate and seemless upgrades). ANT offers a secure and intuitive telnet interface for some run-time configuration, chatting, and eventually rpg game play; Maximum user cap to limit simultanious users editable through a configuration file; working html and color substitution flags (eg, <BLUE> <BLUE> translates to blue in both html and telnet properly, which makes coloring web page text much easier); A secure web-based interface for the telnet interface; A router interface for other telnet based servers so users can use ant to play their favorite existing rpg servers (with light modifications), server target and port editable through a configuration file; A built in forums system that shares usernames and passwords with the internal system; a bytecode interpretor for creating bytecode scripts; and more!
The pre-release should work with very little configuration (except maybe setting up php, although it will work fine without it)
ANT is almost ready for 1.0. With the CVS version containing such features as full PHP support with php-CGI(NOT cli), a custom bytecode interpretor, super-fast reboots without dropping users, real-time no page-refresh web based "chatting&playing" through the virtual "world" web interface, only a 300kb footprint for each user, all while keeping telnet working for basic chatting/playing, it's turning out to be not to shabby of a server. Check it out!