I am not sure if you are aiming for a Zork single player game or a MUD, but I do have some suggestions.
I would suggest that you make as much of this OO as possible before adding more code into it. It should also flow over into the world allowing you to easier seperate items, classes, skills, npcs, rooms, etc into databases rather than filling up code space. It would make your code cleaner and more manageable. Your code could also be reduced by using dispatch tables. This would also make it more comprehensible.
MERLiiN
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Thanks for the tip ^_^ much appreciated, I've been a little lax lately but I'm setting some time aside this weekend to work on the project, and I'll start working it out.
Much appreciated!
Andaluz_LNX
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I am not sure if you are aiming for a Zork single player game or a MUD, but I do have some suggestions.
I would suggest that you make as much of this OO as possible before adding more code into it. It should also flow over into the world allowing you to easier seperate items, classes, skills, npcs, rooms, etc into databases rather than filling up code space. It would make your code cleaner and more manageable. Your code could also be reduced by using dispatch tables. This would also make it more comprehensible.
MERLiiN
Thanks for the tip ^_^ much appreciated, I've been a little lax lately but I'm setting some time aside this weekend to work on the project, and I'll start working it out.
Much appreciated!
Andaluz_LNX