Thread: [Algorithms] lens blur (or Bokeh filter)
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From: Pavel T. <pav...@gm...> - 2008-11-24 03:36:23
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Hi, I'm trying to find out how lens blur algorithm is working. For example it is implemented in Photoshop: http://www.computer-darkroom.com/tutorials/tutorial_9_1.htm it's also known as Bokeh effect: http://en.wikipedia.org/wiki/Bokeh Does anyone know how can I implement this algorithm? Any links will be highly appreciated. Failed to find anything useful in google. Thanks in advance. -- Best regards, Pavel Tumik mailto: pav...@gm... |
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From: Richard F. <ra...@gm...> - 2008-11-24 10:42:57
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I'd just get your standard Depth of field functions working, then change the blurring stage. It does seem that the only real difference is that intead of being a gaussian blur, it's just a case of a shape blur. If you can follow a depth of fielf "howto", then you should be able to adjust the final result quite simply. 2008/11/24 Pavel Tumik <pav...@gm...> > Hi, > I'm trying to find out how lens blur algorithm is working. For example > it is implemented in Photoshop: > http://www.computer-darkroom.com/tutorials/tutorial_9_1.htm > it's also known as Bokeh effect: > http://en.wikipedia.org/wiki/Bokeh > > Does anyone know how can I implement this algorithm? Any links will be > highly appreciated. Failed to find anything useful in google. > > Thanks in advance. > > -- > Best regards, > Pavel Tumik > mailto: pav...@gm... > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > -- fabs(); Just because the world is full of people that think just like you, doesn't mean the other ones can't be right. |
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From: Ignacio C. <ica...@nv...> - 2008-11-26 19:54:18
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Vincent Scheib posted some interesting thoughts on depth of field effects: http://beautifulpixels.blogspot.com/2008/11/motivating-depth-of-field-using-bokeh.html http://beautifulpixels.blogspot.com/2008/03/higher-fidelity-depth-of-field-effects.html As he points out Lost Planet has done a good job reproducing this effect, using a somewhat unconventional composition method: http://www.beyond3d.com/content/news/499 Nick Porcino describes it as well: http://meshula.net/wordpress/?p=124 -- Ignacio Castaño ica...@nv... From: Richard Fabian [mailto:ra...@gm...] Sent: Monday, November 24, 2008 2:43 AM To: Game Development Algorithms Subject: Re: [Algorithms] lens blur (or Bokeh filter) I'd just get your standard Depth of field functions working, then change the blurring stage. It does seem that the only real difference is that intead of being a gaussian blur, it's just a case of a shape blur. If you can follow a depth of fielf "howto", then you should be able to adjust the final result quite simply. 2008/11/24 Pavel Tumik <pav...@gm...> Hi, I'm trying to find out how lens blur algorithm is working. For example it is implemented in Photoshop: http://www.computer-darkroom.com/tutorials/tutorial_9_1.htm it's also known as Bokeh effect: http://en.wikipedia.org/wiki/Bokeh Does anyone know how can I implement this algorithm? Any links will be highly appreciated. Failed to find anything useful in google. Thanks in advance. -- Best regards, Pavel Tumik mailto: pav...@gm... ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ GDAlgorithms-list mailing list GDA...@li... https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list -- fabs(); Just because the world is full of people that think just like you, doesn't mean the other ones can't be right. ----------------------------------------------------------------------------------- This email message is for the sole use of the intended recipient(s) and may contain confidential information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply email and destroy all copies of the original message. ----------------------------------------------------------------------------------- |
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From: Pavel T. <pav...@gm...> - 2008-11-27 00:31:37
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Thanks for links Ignacio! On Wed, Nov 26, 2008 at 11:53 AM, Ignacio Castano <ica...@nv...> wrote: > Vincent Scheib posted some interesting thoughts on depth of field effects: > > http://beautifulpixels.blogspot.com/2008/11/motivating-depth-of-field-using-bokeh.html > http://beautifulpixels.blogspot.com/2008/03/higher-fidelity-depth-of-field-effects.html > > As he points out Lost Planet has done a good job reproducing this effect, using a somewhat unconventional composition method: > > http://www.beyond3d.com/content/news/499 > > Nick Porcino describes it as well: > > http://meshula.net/wordpress/?p=124 > > > -- > Ignacio Castaño > ica...@nv... > > > From: Richard Fabian [mailto:ra...@gm...] > Sent: Monday, November 24, 2008 2:43 AM > To: Game Development Algorithms > Subject: Re: [Algorithms] lens blur (or Bokeh filter) > > I'd just get your standard Depth of field functions working, then change the blurring stage. It does seem that the only real difference is that intead of being a gaussian blur, it's just a case of a shape blur. If you can follow a depth of fielf "howto", then you should be able to adjust the final result quite simply. > 2008/11/24 Pavel Tumik <pav...@gm...> > Hi, > I'm trying to find out how lens blur algorithm is working. For example > it is implemented in Photoshop: > http://www.computer-darkroom.com/tutorials/tutorial_9_1.htm > it's also known as Bokeh effect: > http://en.wikipedia.org/wiki/Bokeh > > Does anyone know how can I implement this algorithm? Any links will be > highly appreciated. Failed to find anything useful in google. > > Thanks in advance. > > -- > Best regards, > Pavel Tumik > mailto: pav...@gm... > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > > > > -- > fabs(); > Just because the world is full of people that think just like you, doesn't mean the other ones can't be right. > ----------------------------------------------------------------------------------- > This email message is for the sole use of the intended recipient(s) and may contain > confidential information. Any unauthorized review, use, disclosure or distribution > is prohibited. If you are not the intended recipient, please contact the sender by > reply email and destroy all copies of the original message. > ----------------------------------------------------------------------------------- > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > -- Best regards, Pavel Tumik mailto: pav...@gm... |