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SPARK is an advanced particle engine written in C++ It is designed to be generic and to be integrated in any rendering engine. Some rendering modules have already been designed for OpenGL, Irrlicht and SFML
Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
Currently project is not ready for public use. I'd say more: I'm starting my first project.
The project uses:
SPARKparticle engine
Irrlicht engine
Bullet physics engine
SDL
FTGL
SDL
Zlib
Freetype
Compiler: GNU GCC
IDE: Code::Blocks