Activity for zizlog

  • zizlog zizlog modified a comment on ticket #99

    I checked out the latest version and got this running make, just a warning and the only one: list.c:110:21: warning: assignment discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers] new_entry->item = item; ^ Full screen mode works fine, even on WUXGA (1920x1200). There are no black bars. On top of it, changing to another Workspace while running the game provides the native resolution of the screen on that workspace. Minimizing the game from full screen also puts back the display's...

  • zizlog zizlog modified a comment on ticket #99

    I checked out the latest version and got this running make, just a warning and the only one: list.c:110:21: warning: assignment discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers] new_entry->item = item; ^ Full screen mode works fine, even on WUXGA (1920x1200). There are no black bars. On top of it, changing to another Workspace while running the game provides the native resolution of the screen on that workspace. Minimizing the game from full screen also puts back the display's...

  • zizlog zizlog posted a comment on ticket #100

    A 20 year old bug! Wow indeed. I confirm it's fixed NOW. I reckon either nobody created any level, didn't use the enlarge/shrink bricks or non of the level creators had a sourceforge account or just didn't report any bugs. Since I encountered several issues running the game, I thought it was worth the effort creating an account on sourceforge. Txs Michael for fixing them!

  • zizlog zizlog posted a comment on ticket #99

    I checked out the latest version (v1.1.3) and got this running make, just a warning and the only one: list.c:110:21: warning: assignment discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers] new_entry->item = item; ^ Full screen mode works fine, even on WUXGA (1920x1200). There are no black bars. On top of it, changing to another Workspace while running the game provides the native resolution of the screen on that workspace. Minimizing the game from full screen also puts back...

  • zizlog zizlog posted a comment on ticket #100

    I haven't tested the latest from svn yet. In regards to the resolution, it's the graphics mode in the game's settings I set to FHD.

  • zizlog zizlog created ticket #100

    [lbreakout:BUG] Editor: enlarge and shrink paddle in editor is inverted & missing paddle

  • zizlog zizlog created ticket #99

    [lbreakouthd:BUG] Fullscreen not scaling correctly on 2880x1800 resolution

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