User Activity

  • Posted a comment on discussion Open Discussion on Trigger Rally

    Thanks for information. Well, I guess that compile the game Is to complicate for me. So I prefer to wait... And lead my track to an acceptable compromise at last. Maybe, my friend can achieve some results in compiling. Unexpected he try to change speed-counter visualization but not success. I read few treads about possible new futures of T.R. Improving of foliage visualization on curved ground, add to tracks bridges and tunnels, graphic menu - all that great and very wishible to set game to new ...

  • Posted a comment on discussion Open Discussion on Trigger Rally

    Thanks, Onsemeliot. I had to make images of foliage square as you say, and now they displayed correctly. But. I couldn't find rigidity.xml file! To no mistake I ask my friend (who working with improving handling of vehicles in T.R.) to help find this file on his computer, and he didn't find rigidity.xml too. We both use Linux (Debian), so operate with zip-archive 'data.zip'. But inside It and in any other place on game folders there Is no rigidity.xml . Trigger Rally was installed with aptitude....

  • Modified a comment on discussion Open Discussion on Trigger Rally

    ...Hi everybody! I have o couple questions about images of foliage in the game. Firstly I notice, that some trees from .png files have displayed horizontally stretched. I ques, it's happened in cases, when height of image is much greater then width. How It's with it? ... I had trimmed some transparent areas in images with a tall trees to get minimum total "weight" of my track. And then I saw scratching. Maybe this problem was discussed yet, but, sorry, I can't find that thread since I visit forum...

  • Posted a comment on discussion Open Discussion on Trigger Rally

    ...Hi everybody! I have o couple questions about images of foliage in the game. Firstly I notice, that some trees from .png files have displayed horizontally stretched. I ques, it's happened in cases, when height of image is much greater then width. How It's with it? ... I had trimmed some transparent areas in images with a tall trees to get minimum total "weight" of my track. And then I saw scratching. Maybe this problem was discussed yet, but, sorry, I can't find that thread since I visit forum...

  • Modified a comment on discussion Open Discussion on Trigger Rally

    Halo, Onsemeliot! Glad to hear you. Yes, I trying place foliage mostly around track. I know, that it is a "canonical" trick to make graphics less heavy. And I already decrease vegetation areas several times.) Now I "plant" trees along the routes "manually" in level-file, using <roadsign> tag coas gray8 gradation in f.png is to less for make different plants areas without sudden 'stranges' who grew up where they were not planted. And if to make winter variation of same track using foliage map, vegetation...

  • Modified a comment on discussion Open Discussion on Trigger Rally

    Halo, Onsemeliot! Glad to hear you. Yes, I trying place foliage mostly around track. I know, that it is a "canonical" trick to make graphics less heavy. And I already decrease vegetation areas several times.) Now I "plant" trees along the routes "manually" in level-file, using <roadsign> tag coas gray8 gradation in f.png is to less for make different plants areas without sudden 'stranges' who grew up where they were not planted. And if to make winter variation of same track using foliage map, vegetation...

  • Posted a comment on discussion Open Discussion on Trigger Rally

    Halo, Onsemeliot! Glad to hear you. Yes, I trying place foliage mostly around track. I know, that it is a "canonical" trick to make graphics less heavy. And I already decrease vegetation areas several times.) Now I "plant" trees along the routes "manually" in level-file, using <roadsign> tag coas gray8 gradation in f.png is to less for make different plants areas without sudden 'stranges' who grew up where they were not planted. And if to make winter variation of same track using foliage map, vegetation...

  • Modified a comment on discussion Open Discussion on Trigger Rally

    Thanks, Antoni! Must say that work with this track is not yet completed. I shared It when finished. I started make it on June 25th. The first thing I did was set the heights of the terrain and the road in two separate layers. It seemed like a long time for me, but the real tackling began when it came time to set the colors of the area and "plant" the vegetation. Then height had been need to corrected also. Now I'm almost done with the coloring, but I still have to adjust the placement of vegetation...

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Username:
xandr
Joined:
2023-07-08 23:56:42.188000
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