Feature request: Notepad++ plugin?
Situation: I've installed "Customize Toolbar" Notepad++ plugin a while ago in many different versions of N++, even the last one released (v 8.8.1.0) on both 32 and 64 bit hardware, with Win7 and on Win10 OSs. After installing the plugin I have checked the "Wrap Toolbar" preference found into the Customize Toolbar Sub menu. I have 24" display and the button size is the smallest possible (16x16 px) and the buttons are positioned in 3 consecutive lines on N++ toolbar: in fact I've installed quite a...
Situation: I've installed "Customize Toolbar" Notepad++ plugin a while ago in many different versions of N++, even the last one released (v 8.8.1.0) on both 32 and 64 bit hardware, with Win7 and on Win10 OSs. After installing the plugin I have checked the "Wrap Toolbar" preference found into the Customize Toolbar Sub menu. I have 24" display and the button size is the smallest possible (16x16 px) and the buttons are positioned in 3 consecutive lines on N++ toolbar: in fact I've installed quite a...
Situation: I've installed "Customize Toolbar" Notepad++ plugin a while ago in many different versions of N++, even the last one released (v 8.8.1.0) on both 32 and 64 bit hardware, with Win7 and on Win10 OSs. After installing the plugin I have checked the "Wrap Toolbar" preference found into the Customize Toolbar Sub menu. I have 24" display and the button size is the smallest possible (16x16 px) and the buttons are positioned in 3 consecutive lines on N++ toolbar: in fact I've installed quite a...
Situation: I've installed "Customize Toolbar" Notepad++ plugin a while ago in many different versions of N++, even the last one released (v 8.8.1.0) on both 32 and 64 bit hardware, with Win7 and on Win10 OSs. After installing the plugin I have checked the "Wrap Toolbar" preference found into the Customize Toolbar Sub menu. I have 24" display and the button size is the smallest possible (16x16 px) and the buttons are positioned in 3 consecutive lines on N++ toolbar: in fact I've installed quite a...
Situation: I've installed "Customize Toolbar" Notepad++ plugin a while ago in many different versions of N++, on both 32 and 64 bit hardware, with Win7 and on Win10 OSs. After installing the plugin I have checked the "Wrap Toolbar" preference found into the Customize Toolbar Sub menu. I have 24" display and the button size is the smallest possible (16x16 px) and the buttons are positioned in 3 consecutive lines on N++ toolbar: in fact I've installed quite a number of plugins and also custom buttons....
I don't think its implementation would be very difficult because the basics are already present so there are just some fine tune to do to make it a complete feature.
WebEdit 2.1 too limited slot number
I forgot to say that I use C::B 20.03 unicode - on win 7 32 bit - . I'am also trying to compile to unicode correctly but I can't make it work: unicode symbols I use for es. in buttons and labels still are shown incorrectly as if they are not recognized correctly after compilation even when I set correctly the Font that supports the chars I need to show, and I pick them up from the OS char map and even if I set to use unicode in settings and even if I set to use unicode as file encoding... nothing...
I have installed and compiled wxWidgets-3.2.2.1 but C::B New project wizard, doesn't recognize it automatically nor allows the user to select the library to list it into the wizard itself: in fact the wizard doesn't even have a button to select and add the new wxWidgets-3.2.2.1 library, but it lists the older ones only. IMHO the wizard should provide an Add New... button, to allow to add new libraries, as wxWidgets-3.2.2.1 or else, to the wizard list itself to be used by C::B. Follows a screenshot...
I have installed and compiled wxWidgets-3.2.2.1 but C::B New project wizard, doesn't recognize it automatically nor allows the user to select the library to list it into the wizard itself: in fact the wizard doesn't even have a button to select and add the new wxWidgets-3.2.2.1 library, but it lists the older ones only. IMHO the wizard should provide an Add New... button, to allow to easely add new libraries to use with C::B, as wxWidgets-3.2.2.1 or else. Follows a screenshot to show the issue:
Would be also great to have the possibility to select multiple objects / controls to set on them all at once similar properties instead of doing it one by one. For example if we want to set the border or the color or anything else of 100 controls of a form dialog or frame, we have to do it one by one which is really tedious and time wasting. So I hope that in future this issue will be solved to allow us to select an unlimited number of controls and set common properties all at once. The only things...
I have created a test GUI within C::B using a wxFrame. In it I inserted some components as: wxSplitterWindows wxAuiManagers wxPanels plus more other controls.... I am getting a strange behavior: In Design/Edit mode and Preview mode the AUI Caption text's color is black and can be seen clearly against the gray AUI Caption background color. After building/compiling the wxFrame as *.exe the AUI Caption text becomes white and is difficult to see the AUI Caption Text and distinguish it from Caption background...
I have created a test GUI within C::B using a wxFrame. In it I inserted some components as: wxSplitterWindows wxAuiManagers wxPanels plus more other controls.... I am getting a strange behavior: In Design/Edit mode and Preview mode the AUI Caption text's color is black and can be seen clearly against the gray AUI Caption background color. After building/compiling the wxFrame as *.exe the AUI Caption text becomes white and is difficult to see the AUI Caption Text and distinguish it from Caption background...
I have created a test GUI within C::B using a wxFrame. In it I inserted some components as: wxSplitterWindows wxAuiManagers wxPanels plus more other controls.... I am getting a strange behavior: In Design/Edit mode and Preview mode the AUI Caption text's color is black and can be seen clearly against the gray AUI Caption background color. After building/compiling the wxFrame as *.exe the AUI Caption text becomes white and is difficult to see the AUI Caption Text and distinguish it from Caption background...
I have created a test GUI within C::B using a wxFrame. In it I inserted some components as: wxSplitterWindows wxAuiManagers wxPanels plus more other controls.... I am getting a strange behavior: In Edit mode and Preview mode the AUI Caption text is black and can be seen clearly After builting/compiling the wxFrame as *.exe, the AUI Caption text is white and is difficult to be seen and distinguisced from background. It would be better IMHO to make it coherent to be compiled as it is displayed in edit...
I have created a test GUI within C::B using a wxFrame. In it I inserted some components as: wxSplitterWindows wxAuiManagers wxPanels plus more other controls.... I am getting a strange behavior: In Edit mode and Preview mode the AUI Caption text is black and can be seen clearly After builting/compiling the wxFrame as *.exe, the AUI Caption text is white and is difficult to be seen and distinguisced from background. It would be better IMHO to make it coherent to be compiled as it is displaied in edit...
The status bar doesn't accept any children but it accepts only fields, that do not accept else than text. For instance if I want to add a wxGauge or a drop down menu as for instans to zoom the app content, or other components, I can't. But it should be better to be possible because the status bar is frequently used to put such feedback tool that is a proper status tool and the status bar is an optimal zone where to place it. It is not even possible to set default labels for fields by using the status...
The status bar doesn't accept any children but it accepts only fields, that do not accept else than text. For instance if I want to add a wxGauge or a drop down menu as for instans to zoom the app content, or other components, I can't. But it should be better to be possible because the status bar is frequently used to put such feedback tool that is a proper status tool and the status bar is an optimal zone where to place it. It is not even possible to set default labels for fields by using the status...
The status bar doesn't accept any children but it accepts only fields, that do not accept else than text. For instance if I want to add a wxGauge or a drop down menu as for instans to zoom the app content, or other components, I can't. But it should be better to be possible because the status bar is frequently used to put such feedback tool that is a proper status tool and the status bar is an optimal zone where to place it. It is not even possible to set default labels for fields by using the status...
The status bar doesn't accept any children but it accepts only fields, that do not accept else than text. For instance if I want to add a wxGauge or a drop down menu as for instans to zoom the app content, or other components, I can't. But it should be better to be possible because the status bar is frequently used to put such feedback tool that is a proper status tool and the status bar is an optimal zone where to place it.
The status bar is not shown in preview mode or in edit mode but only after compiling the project. -Both the preview mode and the edit mode should include the rendering of the frame status bar .
The status bar is not shown in preview mode or in edit mode but only after compiling the project. -Both the preview mode and the edit mode should include the rendering of the status bar.
I forgot to say that I use C::B 20.03 unicode - on win 7 32 bit - . I'am also trying to compile to unicode correctly but I can't make it work: unicode symbols I use for es. in buttons and labels still are shown incorrectly as if they are not recognized correctly after compilation even when I set correctly the Font that supports the chars I need to show, and I pick them up from the OS char map and even if I set to use unicode in settings and even if I set to use unicode as file encoding... nothing...
I forgot to say that I use C::B 20.03 unicode - on win 7 32 bit - . I'am also trying to compile to unicode correctly but I can't make it work: unicode symbols I use for es. in buttons and labels still are shown incorrectly as if they are not recognized correctly after compilation even when I set correctly the Font and I pick them up from the windows char map and even if I set tho use unicode in settings and even if I set to use unicode as file encoding. By the way in GUI edit mode and in preview...
Into an AuiToolBar, buttons with icons don't get rendered correctly but they appear just grey and empty when editing the GUI. They appear correctly rendered in preview mode or after compiling. Other icons into the GUI are correctly showed in all 3 modes instead. Have a look at the following screenshots:
The Undo Redo buttons should show a drop-down with the descriptions of the operations to undo redo as it is in MS Word. It also should allow to undo | redo multiple operations at once selecting them from the drop down
I don't think its implementation would be very difficult because the basics are already present so there are just some fine tune to do make it a complete feature.
Scintilla with its folding feature basically tries to emulate a tree view, kind of... When a branch of a tree is moved with drag-n'drop or by copy-paste it is moved entirely with all its children until next sibling. An example should be even MS Word (ver2016) in both Structure view and Page Layout view. Here some screen recordings of an excellent behavior of this amazing and useful feature to obtain the following results I just have to turn into chapter or tiles or headers a row of the text in Word....
When coping and pasting a GUI element some properties get lost during the copy-past process and the pasted GUI component is pasted with default values instead of those already set on the original copied. Sometime we create an element and we set carefully its properties and we use it as model/template to make others by coping and pasting but if its settings get lost during the process we have to start from scratches everitime. Should be good instead that GUI components copied and pasted kept the properties...
When coping and pasting a GUI element some properties get lost during the copy-past process and the pasted GUI component is pasted with default values instead of those already set on the original copied. Sometime we create an element and we set carefully its properties and we use it as model/template to make others by coping and pasting but if its settings get lost during the process we have to start from scraches everytime. Should be good instead that GUI components copied and pasted kept the properties...
It should be also good to have the possibility to indicate the size and position etc. of GUI elements not only in px but also in %
Into the Properties panel should be good to allow to change the value by clicking on the label. For example clicking on a checkbox label the checkbox changes its status from checked to unchecked and viceversa. At the moment instead only clicking the checkbox it self it works, which is not a standard behavior.
Would be also great to have the possibility to select multiple objects / controls to set all at once similar properties instead of doing it one by one. For example if we want to set the border or the color or anything else of 100 controls of a form dialog or frame, we have to do it one by one which is really tedious and time wasting. So I hope that in future this issue will be solved to allow us to select an unlimited number of controls and set common properties all at once. The only things that...
I have created the project using wxwidget 3221 library and when compiled it is just 1.8 MB on disk but to make it work I must put into the same dir the library wxmsw32ud_gcc_custom.dll to make it work that is 318 MB!! This is areal huge inconvenient. Hope will be possible to find a solution in future releases of C::B because if, for example, I want to make a free plugin for Notepad++ I don't want to deploy it with attached a library that is so huge: it is a non sense. Please make sure to solve those...
I forgot to say that I use C::B 20.03 unicode - on win 7 32 bit - . I'am also trying to compile to unicode correctly but I can make it work: unicode symbols I use for es. in buttons and labels still are shown incorrectly as if they are not recognized correctly after compilation even when I set correctly the Font and I pick them up from the windows char map. By the way in preview mode the form is shown correctly but after compiling the project al chars I use as symbols are shown differently for Instance...
I forgot to say that I use C::B 20.03 unicode - on win 7 32 bit - . I'am also trying to compile to unicode correctly but I can make it work: unicode symbols I use for es. in buttons and labels still are shown incorrectly as if they are not recognized correctly after compilation even when I set correctly the Font and I pick them up from the windows char map. By the way in preview mode the form is shown correctly but after compiling the project al chars I use as symbols are shown differently for Instance...
I forgot to say that I use C::B 20.03 on win 7 32 bit
Another thing I've noticed is the impossibility to drag and drop items using the tree view into the panel: Management > Resources which is much unfortunate IMHO the tree view here must be drag and drop capable to allow us easily moving things around.
Also it has some contradiction in properties, for example: 1. wxTextCtrl, wxGrid (and more) have the property Hidden 1. the wxPanel has Hidden and AUIvisible : of which the last one makes the panel not visible, while the first one I don't even what it does because it seems doesn't do nothing: the panel continues to stay visible with Hidden property checked, Sizers don't even have none, which is unfortunate. Behavior coherence is needed in IDE even when it uses external components as wxWidgets: confusion...
Try LibreOffice Writer is implemented in a sligtly different way. Try this: create a text and set on it some titles and sub-titles, and also a normal text level as if you where writing a structured book, with chapters and sub-chapters. To be quick for this example use the predefined title styles. Than open the navigator (F5 or Writer menu View > Navigator (the icon is a compass)) and you have among other things the structured text with their titles which can be moved by clicking on the Vertical double...
Try LibreOffice Writer is implemented in a sligtly different way. Try this: create a text and set on it some titles and sub-titles, and also a normal text level as if you where writing a structured book, with chapters and sub-chapters. To be quick for this example use the predefined title styles. Than open the navigator (F5 or Writer menu View > Navigator (the icon is a compass)) and you have among other things the structured text with their titles which can be moved by clicking on the Vertical double...
I think this will be confusing both for users and developers. In MS Word or LibreOffice Write or other software such a feature is already present and it is not confusing at all it is a real must have: suppose for ex. that you need to move a complete and long structure made of html tags elsewhere: you compress/fold the structures to the level you need and than you select just a line of code (that action will select everything folded inside it) and move it from the point it is now to where you really...
I think this will be confusing both for users and developers. In MS Word or LibreOffice Write or other software such a feature is already present and it is not confusing at all it is a real must have: suppose for ex. that you need to move a complete and long structure made of html tags elsewhere: you compress/fold the structures to the level you need and than you select just a line of code (that action will select everything folded inside it) and move it from the point it is now to where you really...
Also the compiler must work right out of the box for both console and GUI applications: the user doesn't have time to waste to set options that doesn't even know about that exist. The first set up must give the user the possiblity to work immediactly with no proble. Than when it starts getting familiar with CB than can go inside customization option and more. But at glance CB must work imidiactely. This i s how you capture the user not wasting its time for configurations that doesn't even understand...
Code::Blocks must work right out of the box And GUI builder must be improved
[Feature request] Folding as a block
Folding must act a s a block