comments
Doku stuff
canged waves and camera movement slightly
changed camera movement slightly
removed simple shader (unused)
rename newLight.js -> light.js
rename newLight.js -> light.js
rm old light
added more comments
changed docu
Merge branch 'master' of ssh://git.code.sf.net/p/movsin/code
changed waves a bit
Scene control with camera
Camera activate scenes (not yet working)
recommiting displayText (had a conflict)
Merge branch 'master' of ssh://git.code.sf.net/p/movsin/code
finished displayText
added displayText
Merge branch 'master' of ssh://git.code.sf.net/p/movsin/code
added shininess to the rocks
Switched boat to s3
removed simple shader, fixed lighting
Changed lighting
changed some colors
switched ground to s3 to correct rendering order
added spot light
fixed boat rotation in s2
extends LightSGNode
Fixed lighting
Pulled ambient out of spotlight
fixed emission
Merge branch 'master' of ssh://git.code.sf.net/p/movsin/code
Finished ship movement
Finished ship movement
made scene 1 last exactly 5 seconds instead of ~5.6
made Ground and river seamless from scene 2 to 3
Spot light not done yet
spec for question :)
added comments
canged docu
Changed docu
changed some materials
Fixed hull wrap
removed unneeded doReflect
Merge branch 'master' of ssh://git.code.sf.net/p/movsin/code
Added ArrowKey control and adjusted camera movement
Lowered texture resolution
Docu commit
fixed rendering order
Merge branch 'master' of ssh://git.code.sf.net/p/movsin/code
Fixed paddle material
removed demo light
Merge branch 'master' of ssh://git.code.sf.net/p/movsin/code
Reset inverted y axis after init
Added skybox and river movements to scene3
Fixed lights all but boat are working
changed light so that it is given to all shaders
Added textures, still missing lights so it does not render
fixed scene 2
made it possible to use not use a texture
Added texture to the river bed
changed a few things to make it look better
Activated Blend
preped for multiple lights
Fixed a mistake in the derivative, didnt commit correctly
Fixed a mistake in the derivative and changes some values
Added comments
Merge branch 'master' of ssh://git.code.sf.net/p/movsin/code
made the river less choppy
Added grass textures and ground
switched skybox and river order to paint skybox before river
Fixed normal calculation, changed angled reflection
Fixed bug that makes cameramovement faster with time
Merge branch 'master' of ssh://git.code.sf.net/p/movsin/code
Added environmental map (still tinkering with the reflection)
Merge branch 'master' of ssh://git.code.sf.net/p/movsin/code
adjusted colors to look good
Made waves less static (easier to add more waves)
Merge branch 'master' of ssh://git.code.sf.net/p/movsin/code
Added z-Direction Camera movement with Q/E
Added lighting (currently only for 1 light) for the wave shader
Seperate main to test river animations
Added normal values
Merge branch 'master' of ssh://git.code.sf.net/p/movsin/code
adjusted camera movement speed
Implemented WASD and mouse movement
Added SGNode extention to comply with project requirements
Fixed length, slowed down animation to fit shader
Now uses riverProgram (waves)
Fixed some incorrect calculations. Swaped the last to vertices of the second triangle to make normal look into the correct direction
Decreased meshing, the overly high meshing caused the artifacts
Lowered wave heights to fit the scene
enabled alpha blending for the river still 1 artifact in the river
Changed river color to look like water
cleaned up variables
composite for the RiverSide and the RiverBed
Draws a riverbed as a cosine function
Draws plains around the river to box it
fixed riverbed calculation
added ground and riverbed to the scene