Added Tiger I light gray new 1/35 miniature model.
Missing ">" on end tag of facebook button.
Invite friends through facebook.
Limit the number of stored high scores, don't apply invalid updates (x=0, y=0).
Panzer Combat II Online
Panzer Combat II Online
Remove the game controller for touch screens, p...
Remove the game controller for touch screens.
Show more high scores when possible.
Improve performance of updateHighScores as it w...
Implement Facebook login and adapted for multip...
Updated for multiple high scores and for joinTh...
Remember 3 instead of 1 high scores.
Store blocking / non-blocking obstacles for deb...
Improved the drawing of cntrUnitCntr info (for ...
Improved isInsideBoundingBoxNoMargin and isInsi...
Create 2 separate new move actions : avoidBlock...
Added isBounceTerrainLow and isBounceTerrainHigh.
Illuminated.js and draw.js are not required any...
Fully synchronized with move.js.
Synchronized with move.js, further synchronizat...
Introduced the concept of future target positio...
Moved functions from geo to unit2d.
Small cosmetic changes.
Refactoring geo->unit2d, reduced maximum backwa...
Moved some functions to unit2d.js and allowed a...
Disabled lightning as it was using quite some C...
Refactoring.
Some refactoring.
Refactored drawImageWithRotationOnTmpCtx to dra...
Implement workaround for shadowBlur bug in 2 la...
Updated view.js to move.js.
Take into account that the target is moving whe...
Updated versions.
Put shadows on smoke and exhaust smoke.
Add flying shell, random battlefield sound when...
New versions.
Refactoring, better client prediction and separ...
Fixed a bug where vtr was forgotten in hasSpeed...
Fix 2 bugs.
Put more force variation in fireAnimation.
Add serverTime and serverArrivalDelay to Unit2D...
Further refactoring.
Some refactoring.
Lower adjustedScore.
Upgrade view.htm / .js to move.htm / .js.
Decrease font and image sizes to avoid scroll b...
Function bulletHitsLowObject is moved to geo.
Split up move.js which was getting too big, com...
Add illuminated.js.
Illuminate surroundings of explosions, add more...
Add illuminated.js.
Improve bullet picture.
Give random unit till a score of 50 instead of 10.
Small refactoring.
Handle sound with speed of myUnit instead of fa...
Added light in the middle of the fire animation.
Fading of audio and if target is destroyed bull...
Fixes related to speed multiplication by 1000 +...
Synchronize viewer with move.
Add garage sound.
Add garage sound.
Dissociate server updates from screen updates, ...
Fix bug due to speeds 1000 times higher and tim...
Set speed of units that have not received updat...
Send vx and vy to the server.
Add the Brummbaer, fix a null pointer exception...
Add the Brummbaer.
Add the Brummbaer.
Add the Brummbaer.
Make sure userName starts with a capital so bot...
Sync view.js with move.js.
Increase versions of js files.
Increase versions of js files.
Limit the water ripples processing to the canva...
Improve chat, put cloudInfo in move.js, spawn o...
Restore turretExplosionAnimation on right canva...
Increase duration of fireAnimation.
Move cloudInfo to move.js.
Improve chat and restore adsense.
Added some units.
Added unit types.
Lower speed of JagdTiger.
Add the jagdTiger and moveRiver.htm.
Let control units chat.
Reduce max name length to 10.
Add battleFieldCircle and loading images.
Changes related to previous commits.
Add expire filter and put a cors filter in comm...
Add splash sound.
Align view.js with move.js.
New water ripple manager.
Modifications related to previous commit.
Improve long distance shooting, display nomnrt ...
Let control units keep their high score.
Fixed a bug where the fire was drawn on the onS...
Upgraded view.js to the level of move.js.
Paint in an off-screen canvas before putting on...
Use right context for smoke emitters.
Use right context for smoke emitters.