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File Date Author Commit
 bin 2015-11-07 Sebastian Zhorel Sebastian Zhorel [8e27f9] Copy the gimp scripts for creating tile images ...
 build 2015-08-30 Sebastian Zhorel Sebastian Zhorel [8d2c2e] Update jsmooth config to reflect Java 1.8 requi...
 config 2016-06-23 Sebastian Zhorel Sebastian Zhorel [ea1d06] Update NetBeans project and docs, now that its ...
 data 2016-12-22 Mike Pope Mike Pope [e9b5da] Add StartMapAction.
 doc 2016-12-21 calebrw calebrw [753ecb] Add user guide text for IR #199.
 jars 2015-11-26 Michael Pope Michael Pope [d6d85d] Upgrade to commons-cli-1.3.1, fixing deprecations.
 packaging 2016-09-21 calebrw calebrw [73e1dd] Revert "Revert "Fix for jar finding in freecol....
 schema 2016-11-01 Mike Pope Mike Pope [f1a752] Update Casas, use new UnitChangeTypes.
 src 2016-12-26 Mike Pope Mike Pope [b23d53] Incomplete native trade updates on successful t...
 test 2016-12-24 Mike Pope Mike Pope [4cb58e] Move guts of PGIH.login to ConnectController.
 unused 2015-11-18 Sebastian Zhorel Sebastian Zhorel [027728] Replace unordained jesuit missionary image and ...
 www.freecol.org 2016-12-21 calebrw calebrw [7930c6] Add credits for Brian Kim, Louise Zhang, Seongm...
 .gitignore 2016-10-08 calebrw calebrw [20e6e9] Cleanup gitignore
 README.md 2016-09-26 calebrw calebrw [dd395d] Cleanup line lengths in README.md
 build.xml 2016-12-26 Sebastian Zhorel Sebastian Zhorel [0b98b8] Temporarily exclude srcdata directory in prepar...
 freecol.iml 2016-09-22 calebrw calebrw [383f46] configure directories for freecol.iml properly

Read Me

freecol

FreeCol is a turn-based strategy game based on the old game
Colonization, and similar to Civilization. The objective of the game is
to create an independent nation.

You start with only a few colonists defying the stormy seas in their
search for new land. Will you guide them on the Colonization of a New
World?

About FreeCol

The FreeCol team aims to create an Open Source version of Colonization
(released under the GPL). At first we'll try to make an exact clone of
Colonization. The visuals will be brought up to date with more recent
standards but will remain clean, simple and functional. Certain new
'features' will be implemented but the gameplay and the rules will be
exactly the same as the original game. Examples of modern features are:
an isometric map and multiplayer support.

This clone will be developed incrementally and result in FreeCol 1.0.0
which will be an almost exact Colonization clone. Incremental
development basically means that we'll add features one at a time. This
allows us to have a running program at all times and also to release an
unfinished but working game once in a while.

Once FreeCol 1.0.0 is finished we'll start working towards FreeCol
2.0.0. FreeCol 2 will go beyond the original Colonization and will have
many new features, it will be an implementation of our (and our users')
image of what Colonization 2 would have been.