I have been trying to use it in this way as well. I'm dealing with a bunch of sub par light fixtures that flicker when controlled from lighting consoles. I have found that they run stable using your library with a large interbyte gap. I was hoping I could forward DMX from a console, through the shield and then to the fixtures; using a different pool of channels on the same universe for sending and receiving if needed Is this possible with your library? Is there another library more suited to my application...
I have been trying to use it in this way as well. I'm dealing with a bunch of sub par light fixtures that flicker when controlled from lighting consoles. I have found that they run stable using your library with a large interbyte gap. I was hoping I could forward DMX from a console, through the shield and then to the fixtures; using a different pool of channels on the same universe for sending and receiving if needed Is this possible with your library? Is there another library more suited to my application...
I have been trying to use it in this way as well. I'm dealing with a bunch of sub par light fixtures that flicker when controlled from lighting consoles. I have found that they run stable using your library with a large interbyte gap. I was hoping I could forward DMX from a console, through the shield and then to the fixtures; using a different pool of channels on the same universe for sending and receiving if needed Is this possible? Thanks