User Activity

  • Committed [4c32c3] on Code

    Optimization for multiinstances plus some minor fixes.

  • Committed [46d3ce] on Code

    Added more key events and made it so unhandled keys cause a console warning in debug instead of a failed asset.

  • Committed [cf0c4f] on Code

    Fix an issue where some elements would end up with 0 height due to the order of function calls being wrong in text elements.

  • Committed [dec89f] on Code

    Fixes for some "invalid operation" errors due to objects not being deleted before the engine is shut down.

  • Committed [e6ea2a] on Code

    Fix a bug with focus that allowed UI elements to steal mouse input from the 3D background.

  • Committed [85c9a6] on Code

    Updates for CGS path changes.

  • Committed [b2127c] on Code

    * New path lookup system allowing multiple search paths for each attribute type. Paths are checked in order given.

  • Committed [d2ca3e] on Code

    Heavy rework of input and text rendering, plus an expansion of the text input elements. Input now stores the input state at the time of the input event, such as held modifier keys and mouse position.

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Personal Data

Username:
william-kappler
Joined:
2016-01-28 02:11:02
Location:
Raleigh, NC / United States / EDT
Gender:
Male

Projects

This is a list of open source software projects that William Kappler is associated with:

  • Project Logo Caelum Graphics System High-efficiency minimalist C++ wrapper for OpenGL 4.3 Last Updated:
  • Project Logo Onathacar GUI An extensible GUI system for game development Last Updated:

Skills

This is a list of skills that William Kappler possesses:

  • C++
  • C
  • PHP
  • GLSL (OpenGL Shading Language)
  • Chemistry
  • Simulation
  • Physics
  • Real Time Strategy
  • Game Development Frameworks
  • Turn Based Strategy
  • Linux

Personal Tools