added mnemonics (hotkeys) to buttons
NPC Dagobert now responds to "job"
added mnemonics (hotkeys)
logger for Look.class instead of Use.class
renamed widgets Button, Frame etc. to wtButton,...
Use constants for SpeakerNPC state machine's st...
This enum should be used to indicate states, in...
added ability to sell several items of the same...
renamed from state to status because we're talk...
changed JRE download link from Spanish to English
used constants instead of enumerations to make ...
was renamed to ConversationStates.java
deleted the 3 constants I added to SpeakerNPC, ...
fixed "security bug" where the player could get...
fixed "security bug" where the player could get...
code beautification
use constants for states
docu
fixed typo
Java Code Conventions
Java Code Conventions
Java Code Conventions
fixed "security bug" where the player could get...
Java Code Conventions
Java Code Conventions
fixed grammar
Java Code Conventions
use constants for states
use constants for states
docu
docu
It was a little strange that NPCList.add(Speake...
adapted signature of onBuy() function after sig...
adapted signature of onBuy() function after sig...
Java Code Conventions
use constants for states
docu
removed useless casts
Modularized to allow more flexible pricing (e.g...
fixed bug where Sato / Tor'Koom pretends to off...
Did similar changes to SellerBehaviour as the p...
renamed variables
Java Code Conventions
use constants for stuff like "hi", "ayuda", "jo...
As discussed in IRC: The witch can now heal you...
"Quit Stendhal?" with capital letters
use constants for conversation states
Java Code Conventions
use constants for conversation states
Java Code Conventions
use constants for conversation states
docu
fixed grammar bug where sellers say things like...
Java Code Conventions (mass conversion using Ec...
typo: childs -> children
renamed WtFrame to WtBaseframe for clarity
fixed typos
Added NPC Balduin
New quest. Please test and comment on bugs, gam...
registered weapons collector quest
bugfix
formulations
added help message to Balduin
fixed weapon: must use names, not subclasses
Added an extra step so that the NPC doesn't dir...
Bugfixes. The quest should now be completable w...
Java Code Convention (Autoformatting using Ecli...
NPC shouldn't be triggered by "collection" afte...
Balduin's home added to mountain top (by d1223m)
added collision info (by d1223m)
Java Code Convention (Autoformatting using Ecli...
fixed typos, formulations etc.
fixed typo
moved ShopList from server.maps to server.entit...
added a wildlife refuge :)
added two new NPCs to the new wildlife refuge
added a path to the wildlife refuge
overrode getUnitPrice() instead of having a new...
removed empty lines caused by miguel in revisio...
renamed foodItems to sheepFoodItems to distingu...
follow Java Code Conventions
formulation
follow Java Code Conventions
added RPEntity.drop(name, amount). Works both f...
use RPEntity.isEquipped() and RPEntity.drop() i...
follow Java Code Conventions
removed unused getters and setters
moved NPCList to server.entity.npc
removed blank lines
made Arandula grow on the ground, instead of in...
renamed collides() to setCollides()
tried to make it possible to walk over a plant ...
added two mushrooms
modularized regrow() method
made SheepFood a subclass of PlantGrower
generate PlantGrower class
set RPObject type to "plant_grower"
renamed Food to SheepFood
added client-side logic about plant growers (st...
removed blank lines