User Activity

  • Posted a comment on discussion Open Discussion on GeographicLib

    I completely underestimated how much red tape there was to get the project open sourced. Better late than never: https://github.com/ngageoint/opensphere-asm

  • Posted a comment on discussion Open Discussion on GeographicLib

    In Javascript, yes. However, the WebAssembly module is downloaded and converted directly to native instructions by the browser. The functions in that bindings.cpp file are not run in a Javascript context, but in a native one. The results, when passed back to Javascript, are definitely in Javascript's double-precision number format. At least that's my understanding. This is all new for me. If you still expect it to run natively in the same time, then perhaps it is a deficiency in the compile step...

  • Modified a comment on discussion Open Discussion on GeographicLib

    I was going to link the project as soon as it goes open source, which should be a matter of days now (silly lawyers). In the meantime, here's the gist: Follow emscripten's setup instructions to get the environment set up Make a bindings.cpp file #include <emscripten/bind.h> #include <GeographicLib/Geodesic.hpp> #include <GeographicLib/Rhumb.hpp> using namespace GeographicLib; using namespace emscripten; struct Coord { double lon; double lat; }; struct GeodesicDirectResult { double distance; double...

  • Modified a comment on discussion Open Discussion on GeographicLib

    I was going to link the project as soon as it goes open source, which should be a matter of days now (silly lawyers). In the meantime, here's the gist: Follow emscripten's setup instructions to get the environment set up Make a bindings.cpp file #include <emscripten/bind.h> #include <GeographicLib/Geodesic.hpp> #include <GeographicLib/Rhumb.hpp> using namespace GeographicLib; using namespace emscripten; struct Coord { double lon; double lat; }; struct GeodesicDirectResult { double distance; double...

  • Posted a comment on discussion Open Discussion on GeographicLib

    I was going to link the project as soon as it goes open source, which should be a matter of days now (silly lawyers). In the meantime, here's the gist: Follow emscripten's setup instructions to get the environment set up Make a bindings.cpp file #include <emscripten/bind.h> #include <GeographicLib/Geodesic.hpp> #include <GeographicLib/Rhumb.hpp> using namespace GeographicLib; using namespace emscripten; struct Coord { double lon; double lat; }; struct GeodesicDirectResult { double distance; double...

  • Posted a comment on discussion Open Discussion on GeographicLib

    I noticed that the Javascript port included in GeographicLib only contains the geodesic calculations. I was also interested in the rhumb versions along with the MGRS conversion functions. I initially went down the route of attempting to flesh out the Javascript port, but quickly realized that it was a non-trivial task to bring it up to speed. Queue shower thought: Didn't someone compile the Unreal Engine and DOOM to Javascript? That got me to try running the original C++ implementation through emscripten...

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wallw
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2017-05-15 23:33:32

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