- The width of plot help (lower left, where the units on a plot are listed etc) can now be set via a GlobalDefine. I also set it to be much wider than vanilla (roughly same width as the left interface panel; I feel this is a comfortable width), but of course feel free to set it to whatever you want
- Buildings are now drawn below water level
- Religious communities now properly don't require tech
- Theocracy rework, now specifically focussed on religious gameplay. Provides +200% gold from shrine income, doubles positive religious diplomatic attitude from other civs. Lost war weariness bonus, tech malus. Requires an actual state religion to be adopted, forbids switching religion. Prevents adopting civics that disable state religion. Now very specifically focussed on spreading your religion for fun (better relations with everyone) and profit (much more gold from shrines); good fit for a...
- Religious civic category (and one Labor category civic) got an overhaul that's mostly, but not entirely cosmetic (new names and descriptions for many); rewrote and reformatted pedia entries for most civics
- A small bugfix to the previous revision (probably no noticeable gameplay effect in most cases, but tidier)
- Fixed indentation in Military Advisor broken by the previous commit
- NUs now provide Fear/Inspiration not intrinsically, but through a promotion they get; prevents the awkward situation when one would keep the museum piece units unupgraded just for their aid/detriment. Now that is a permanent part of the unit even when it's upgraded.