Activity for Vodin

  • Vodin Vodin committed [r1142]

    bugfix for md5mesh explorer

  • Vodin Vodin committed [r1141]

    moved materialsystem code to separate files

  • Vodin Vodin committed [r1140]

    print more info about not supported classes

  • Vodin Vodin committed [r1139]

    run Qio with +set dedicated 2

  • Vodin Vodin committed [r1138]

    clearup, dont sleep on low fps

  • Vodin Vodin committed [r1136]

    clearup

  • Vodin Vodin committed [r1135]

    cgame refactoring

  • Vodin Vodin committed [r1132]

  • Vodin Vodin committed [r1131]

    clearup/formatting

  • Vodin Vodin committed [r1127]

    clearup

  • Vodin Vodin committed [r1126]

    compile fix

  • Vodin Vodin committed [r1125]

    added missing files

  • Vodin Vodin committed [r1124]

    misc changes

  • Vodin Vodin committed [r1123]

    clearup

  • Vodin Vodin committed [r1122]

    rBspTree_c::cacheLightWorldInteractions must no...

  • Vodin Vodin committed [r1121]

    added entdef_spawn

  • Vodin Vodin committed [r1120]

    misc skelanim fixes

  • Vodin Vodin committed [r1119]

    copy-paste bugfix

  • Vodin Vodin committed [r1118]

    mp5_acog viewmodel

  • Vodin Vodin committed [r1117]

    fixed RAISE_WEAPON

  • Vodin Vodin committed [r1116]

    select (not working) and unselect (working) ani...

  • Vodin Vodin committed [r1115]

    hack for reload anims

  • Vodin Vodin committed [r1114]

    added fps stuff for dragunov, testing idle/atta...

  • Vodin Vodin committed [r1113]

    added missing set of animations

  • Vodin Vodin committed [r1112]

    testing new state machine scripting frontend fo...

  • Vodin Vodin committed [r1111]

    testing new state machine scripting frontend fo...

  • Vodin Vodin committed [r1110]

    hardcoded viewmodel animation test (hands+gun)

  • Vodin Vodin committed [r1109]

    fps hands anim preparations

  • Vodin Vodin committed [r1108]

    disabled bad bone index spam when bones.size()==0

  • Vodin Vodin committed [r1106]

    fixed FAKK entities loading

  • Vodin Vodin committed [r1105]

    some stubs for FAKK .shader keywords + division...

  • Vodin Vodin committed [r1104]

    removed not needed file

  • Vodin Vodin committed [r1101]

    listfiles will now return sorted files list

  • Vodin Vodin committed [r1100]

    more RTCW items stubs, added dropToFloor needed...

  • Vodin Vodin committed [r1099]

    read spawnflags from entdefs. RTCW func_explosi...

  • Vodin Vodin committed [r1098]

    disabled rigid body physics for fabric (RTCW fl...

  • Vodin Vodin committed [r1097]

    fixed fast lightgrid lighting on static models ...

  • Vodin Vodin committed [r1096]

    added "gridsize" support to renderer (used to o...

  • Vodin Vodin committed [r1095]

    added many stubs for RTCW items

  • Vodin Vodin committed [r1094]

    fixed nasty bug where entity was not relinked t...

  • Vodin Vodin committed [r1093]

    added sv_bsp_cullByAreas (trying to fix areas bug)

  • Vodin Vodin committed [r1092]

    added debug cvar g_useTraceHit_printAreas

  • Vodin Vodin committed [r1091]

    added rb_ignoreAutoSprite

  • Vodin Vodin committed [r1090]

    added mat_printLoadedMaterialFileNames

  • Vodin Vodin committed [r1089]

    added very simple bsp lightmaps/lightgrid/verte...

  • Vodin Vodin committed [r1088]

    testModelMD3, testModelMDC (wrapper for autocom...

  • Vodin Vodin committed [r1087]

    proto soldier stub

  • Vodin Vodin committed [r1086]

    AI_Boss_Helga

  • Vodin Vodin committed [r1085]

    never spawn misc_model entities on bsp worlds -...

  • Vodin Vodin committed [r1084]

    added rd_debugDraw

  • Vodin Vodin committed [r1083]

    fixed jerky firing

  • Vodin Vodin committed [r1082]

    added mp5_acog

  • Vodin Vodin committed [r1081]

    deactivateweapon fix

  • Vodin Vodin committed [r1080]

    copy paste bugfix

  • Vodin Vodin committed [r1079]

    physics for weapon

  • Vodin Vodin committed [r1078]

    added rf_printEntityLocalBounds

  • Vodin Vodin committed [r1077]

    first weapon for new player model - select (rai...

  • Vodin Vodin committed [r1076]

    state machine jumping + entrycommands fix

  • Vodin Vodin committed [r1075]

    walking/running state machine

  • Vodin Vodin committed [r1074]

    baseRotation keyword

  • Vodin Vodin committed [r1073]

    TIKI player model hello world

  • Vodin Vodin committed [r1072]

    fixed md5anim export subanims frametime

  • Vodin Vodin committed [r1071]

    fixed memroy leaks in skelanim/skelmodel loaders

  • Vodin Vodin committed [r1070]

    ai_warzombie fix

  • Vodin Vodin committed [r1069]

    more classes for RTCW ai

  • Vodin Vodin committed [r1068]

    include playerclips in bullet physics world (TO...

  • Vodin Vodin committed [r1067]

    fixed wolfAnim.cfg parser bug

  • Vodin Vodin committed [r1066]

    added stub for func_explosive (feels better wit...

  • Vodin Vodin committed [r1065]

    fixed debug drawing bug (shader was not unbind)

  • Vodin Vodin committed [r1064]

    now its possible to debug navmesh by placing st...

  • Vodin Vodin committed [r1063]

    fixed Recast crash when obj model has no vertic...

  • Vodin Vodin committed [r1062]

    added a test running human with weapon model TIKI

  • Vodin Vodin committed [r1061]

    added test 3rd person weapon model

  • Vodin Vodin committed [r1060]

    added fps hands test model

  • Vodin Vodin committed [r1059]

    added test fps weapon model

  • Vodin Vodin committed [r1058]

    cvars/cmds api for rd

  • Vodin Vodin committed [r1057]

    the most simple and basic RD integration

  • Vodin Vodin committed [r1056]

    added missing header

  • Vodin Vodin committed [r1055]

    rd dll bridge

  • Vodin Vodin committed [r1054]

    use bonedefs from skelmodel, but only if they a...

  • Vodin Vodin committed [r1053]

    added MoH-style "attachmodel" command

  • Vodin Vodin committed [r1052]

    I need cg_testModelAttached_extraYaw 90 for tes...

  • Vodin Vodin committed [r1051]

    changed the way animations are handled - now bo...

  • Vodin Vodin committed [r1050]

    added TIKI test player model

  • Vodin Vodin committed [r1049]

    numTris fix part2

  • Vodin Vodin committed [r1048]

    anim crash fix when animation is set but there ...

  • Vodin Vodin committed [r1047]

    mds models are now using frametimes from wolfan...

  • Vodin Vodin committed [r1046]

    RTCW mds attachments needs to have bone yaw inv...

  • Vodin Vodin committed [r1045]

    fixed a nasty bsp vis bug

  • Vodin Vodin committed [r1044]

    mds models have now bones data and baseframe lo...

  • Vodin Vodin committed [r1043]

    improved renderer-side only attachments system

  • Vodin Vodin committed [r1042]

    added md5mesh export console commands

  • Vodin Vodin committed [r1041]

    added md5mesh write function

  • Vodin Vodin committed [r1040]

    changed windows file listing so it scans dirs r...

  • Vodin Vodin committed [r1039]

    added md5anim export command

  • Vodin Vodin committed [r1038]

    added md5anim write function

  • Vodin Vodin committed [r1037]

    added unfinished TIKI skelmodels merging and PS...

  • Vodin Vodin committed [r1036]

    automatically try to load images from the same ...

  • Vodin Vodin committed [r1035]

    terrain experiments/preperations

  • Vodin Vodin committed [r1034]

    added MoHAA staticmodels vertex data size check...

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