Activity for Hajo

  • Hajo Hajo committed [r122]

    Text input field for ui kit added. Generic moda...

  • Hajo Hajo committed [r121]

    Street lamp added.

  • Hajo Hajo committed [r119]

    Added dirt way, white and yellow flowerpatches.

  • Hajo Hajo committed [r120]

    Clickable realm list.

  • Hajo Hajo committed [r118]

    Dropping and picking up items networked.

  • Hajo Hajo committed [r117]

    Name display. Server player id fix.

  • Hajo Hajo committed [r116]

    List realms command.

  • Hajo Hajo committed [r115]

    Map upload command. Fixed transport of big data...

  • Hajo Hajo committed [r114]

    New way graphics.

  • Hajo Hajo committed [r113]

    MapChat client setup and preferences.

  • Hajo Hajo committed [r112]

    Working on formatted text display capabilities.

  • Hajo Hajo committed [r111]

    Basic client-server proof of concept completed.

  • Hajo Hajo committed [r110]

    First multi-client player movement test succeeded.

  • Hajo Hajo committed [r109]

    Completely reworked client-server code. Nature ...

  • Hajo Hajo committed [r108]

    Actually working client-server singleplayer wal...

  • Hajo Hajo committed [r107]

    Jewelhunt transmogrification UI. Imp City works...

  • Hajo Hajo committed [r106]

    Started work on item transmogrification UI.

  • Hajo Hajo committed [r105]

    Loading/saving player data. UI and data structu...

  • Hajo Hajo committed [r104]

    Added pond and waypoint graphics. All item defe...

  • Hajo Hajo committed [r103]

    Added blacksmith. Added stronghold. Fix: Monste...

  • Hajo Hajo committed [r102]

    Added pyramid dungeon. Added sword overlay. Add...

  • Hajo Hajo committed [r127]

    Better heuristic for A* pathfinding.

  • Hajo Hajo committed [r101]

    Added pyramid map and new graphics.

  • Hajo Hajo committed [r126]

    Changed breadth-first pathfinding to A*

  • Hajo Hajo committed [r125]

    More efficient pathfinding implementation.

  • Hajo Hajo committed [r100]

    Included better pathfinding lib.

  • Hajo Hajo committed [r124]

    Improved corridor-room entrances. Reduced garba...

  • Hajo Hajo committed [r99]

    Added new wall and floor graphics.

  • Hajo Hajo committed [r98]

    Testing equipment overlays for PC.

  • Hajo Hajo committed [r97]

    Improved visual feedback in combat. Fixed 'undy...

  • Hajo Hajo committed [r96]

    Wall mounted torches with light effect.

  • Hajo Hajo committed [r95]

    Using thread pool for pathfinding. Added frost ...

  • Hajo Hajo committed [r94]

    New map layer for spell effects.

  • Hajo Hajo committed [r93]

    Slightly optimized display performance. Added m...

  • Hajo Hajo committed [r92]

    Item sockets, step 1.

  • Hajo Hajo committed [r91]

    Ground deco pickup attempt bug fixed.

  • Hajo Hajo committed [r90]

    Map hotspot/item label layout algorithm. New ma...

  • Hajo Hajo committed [r89]

    Added 'dodge' stat. Fixed % block calculation. ...

  • Hajo Hajo committed [r88]

    Less garbage production. Improved light effects...

  • Hajo Hajo committed [r87]

    Better light support. Still testing jewel graph...

  • Hajo Hajo committed [r86]

    Less garbage production. Item class typos fixed...

  • Hajo Hajo committed [r123]

    Area.findArea() fixed. Stats got a size() metho...

  • Hajo Hajo committed [r85]

    Mana recovery. Monster drop items only once. Ma...

  • Hajo Hajo committed [r84]

    New front walls. Killed monsters now drop items.

  • Hajo Hajo committed [r83]

    Wall-end-piece placement bugfixes.

  • Hajo Hajo committed [r82]

    New catacomb walls. New wall-end-pieces.

  • Hajo Hajo committed [r81]

    Adjusted item graphics. New item mods. Added wo...

  • Hajo Hajo committed [r80]

    Character dialog shows real values for all stats.

  • Hajo Hajo committed [r79]

    Character dialog shows resistances. More combat...

  • Hajo Hajo committed [r78]

    Enemy AI. Combat code. New natural tunnel walls.

  • Hajo Hajo committed [r77]

    Message icon stack. Testing nova type spell eff...

  • Hajo Hajo committed [r76]

    Active ui buttons become marked yellow now. Fix...

  • Hajo Hajo committed [r75]

    Healing wells. Mosquitoes added.

  • Hajo Hajo committed [r111]

    Extracted quest dialog code from bulletin board...

  • Hajo Hajo committed [r110]

    Debug output disabled.

  • Hajo Hajo committed [r109]

    System info panel shows suns correctly. Sun col...

  • Hajo Hajo committed [r108]

    System info panel now shows the real planet mes...

  • Hajo Hajo committed [r107]

    Drive 'forward' direction and view 'front' dire...

  • Hajo Hajo committed [r106]

    Destination selection via system map panel work...

  • Hajo Hajo committed [r105]

    List selection for equipment shop panel. Starte...

  • Hajo Hajo committed [r104]

    Equipment shop panel. 15% faster planet generat...

  • Hajo Hajo committed [r103]

    Bulletin board panel. New interface from UI to ...

  • Hajo Hajo committed [r102]

    Debug statement disabled.

  • Hajo Hajo committed [r101]

    Rotation angle range fixed.

  • Hajo Hajo committed [r100]

    Ship info panel. Improved planet mesh factory.

  • Hajo Hajo committed [r99]

    Planet info panel works again. Space navigation...

  • Hajo Hajo committed [r98]

    Depth check for star background fixed. Space de...

  • Hajo Hajo committed [r97]

    Suns are displayed as bright spheres again.

  • Hajo Hajo committed [r96]

    Moving to OpenGL 3.2 programmable pipeline for ...

  • Hajo Hajo committed [r95]

    Testing OpenGl 32 programmable pipeline display...

  • Hajo Hajo committed [r94]

    Options panel. Saving and loading game state.

  • Hajo Hajo committed [r93]

    Further detailed sol system. Bugfixes for inspe...

  • Hajo Hajo committed [r92]

    Support for hardcoded systems added. Sol system...

  • Hajo Hajo committed [r91]

    Body selection in system info panel is much bet...

  • Hajo Hajo committed [r90]

    Tried to fix some lighting issues. Individually...

  • Hajo Hajo committed [r89]

    Planet info panel ported to OpenGL. Autopilot f...

  • Hajo Hajo committed [r88]

    Started to port planet info panel to OpenGL. Op...

  • Hajo Hajo committed [r87]

    Trade panel ported to OpenGL.

  • Hajo Hajo committed [r86]

    Camera control bugfixes. Planet heightfield gen...

  • Hajo Hajo committed [r85]

    Space debris flight effects.

  • Hajo Hajo committed [r84]

    Autopilot and space flight mechanics.

  • Hajo Hajo committed [r83]

    Stellar system converter 90% complete.

  • Hajo Hajo committed [r82]

    Started to work on stellar system converter. Ca...

  • Hajo Hajo committed [r81]

    OpenGL based galactic map panel.

  • Hajo Hajo committed [r80]

    OpenGL based system info panel.

  • Hajo Hajo committed [r79]

    Added cockpit overlay. Completed station panel ...

  • Hajo Hajo committed [r78]

    Removed unused font.

  • Hajo Hajo committed [r77]

    Began to recreate UI panels with OpenGL drawing...

  • Hajo Hajo committed [r76]

    Started to work on a LWJGL based first person 3...

  • Hajo Hajo committed [r74]

    Work depends on real time now. Started to work ...

  • Hajo Hajo committed [r73]

    Mining and pathfinding bugfixes. Bookworms lear...

  • Hajo Hajo committed [r72]

    Added workshops.

  • Hajo Hajo committed [r71]

    Replaced some sounds with better ones. Added co...

  • Hajo Hajo committed [r70]

    Bookworm and bookshelf added. Demolish rooms. M...

  • Hajo Hajo committed [r69]

    Creature hunger and sleep based on real time. A...

  • Hajo Hajo committed [r68]

    Better monster lair placement. Library room add...

  • Hajo Hajo committed [r67]

    Checks for sanity of player input. Killer beetl...

  • Hajo Hajo committed [r66]

    Testing dungeon processing in second thread. Po...

  • Hajo Hajo committed [r65]

    Powersnails and dungeon farms.

  • Hajo Hajo committed [r64]

    New imp AI. Job loading/saving.

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