Like with all games, arts and models changed during the course of development. Before the final guant funelled Locomotive born there wasat least two versions of the art: one with 2 small funnels in place of the large: http://www.atarimania.com/reviews/hi_res/transarctica-start_micro_magazine_- N04-_fevrier_1993.jpg http://www.atarimania.com/game-atari-st-transarctica-falcon030_31860.html the other with curved funnels from the front almost like horns! But of course I cannot find it now. From: Frank...
When the Forum was still active we thought about the remake of addign new ideas and options. Such was wagon upgrades: Merchandise, XL Merchandise and XXL Merchandise (nicknamed Warehouse) could get these: Improved / Telescopic Crane: Makes the Loading and Unloading more easier and faster (Goods shall not be loaded and unloaded instantly, 20-40tons of goods are difficult to move!) Effect: Loading speed -X minutes per ton Improved Living Space: Better accommodation for the wagon's Crew Effect: -X tons...
I agree of additional trade goods, but not this much and not these kind. You seem to forget this game isn't Transport Tycoon! It never was and sould not be. And you seem to forget the world setting altogether. Grain cannot grow in Tundra enverionment and people require large amounts of grain as a food source for bakery products. They can be grown in biodomes but not that large amounts. As for wagons if you buy a damaged or broken wagon why buy a new one if you can easily repair them at service stations?...
That would kill the entire specialized town concept of the original game. Some commodities shoudl be bought and sell in every towns but the towns should remain specialized and different. Wagon towns for wagons but would buy oil and steel and wood. Mammoth markets sell mammoths only but would require food etc Frank H pendra37@users.sourceforge.net ezt írta (időpont: 2019. okt. 1., K, 10:28): At the moment, yes. Later on, I will make the bottom right hot zone randomly switch between wagon market, mammoth...
So now you can buy wagons in every town? From: Frank H [mailto:pendra37@users.sourceforge.net] Sent: Sunday, September 29, 2019 10:21 PM To: [transarctica-remake:tickets] 23@tickets.transarctica-remake.p.re.sourceforge.net Subject: [transarctica-remake:tickets] #23 Add first UI elements to map Update time again. Day counter on the clock and global timestamp implemented. With that, it is possible to time events in the game. The wagon trade is more fleshed out. The wagons now have an average price...
Majd meg tudjátok adni az email címeiteket úgy kicsit könnyebb kommunikálni. A bányák pozíciói városból való megszerzésük nem rossz ötlet de még használnak rádiót mert van ilyen féle kommunikáció a játékban. A többféle város nyersanyag igényét én is felvetettem már. Vas olaj az ipari vásorokhoz. Fegyver a katonaiakhoz. Mamut kaja a mamut vásárokhoz. Emberek mindenfelé stb Az viszont nem tetszik hogy munkások legyenek. Ez nem egy demokratikus világ itt farkastörvények vannak és bár elfoglalsz ellenséges...
Én meg össze tudom még talán szedni a Tileset-et meg egyéb cuccot amit használtunk az elején From: Gridranger [mailto:gridranger@users.sourceforge.net] Sent: Thursday, September 05, 2019 8:26 PM To: [transarctica-remake:tickets] Subject: [transarctica-remake:tickets] Re: #23 Add first UI elements to map Szia! Örülök, hogy érdekel téged is a remake ötlete, annak pláne, ha pár kódot tudsz haszosítani a munkánkból. Sajnos nem igazán emlékszem részletekre, meg arra sem egészen, hogy a Sourceforge hogy...
Hi! Én rajzolgatok továbbra is: https://www.deviantart.com/tzoli/gallery/26568987/my-line-drawings Már egy amcsi táblajátékhoz is rajzoltam jó sok rajzot és kerestem némi pénzt is vele: https://topsideminis.com/austria-hungary-wwi-preview-page/ https://topsideminis.com/tsushima-unit-preview/ De amúgy én is megvagyok. Zoli Gridranger gridranger@users.sourceforge.net ezt írta (időpont: 2019. júl. 31., Sze, 10:05): Hi, Megvagyok, köszönöm. Sajnos mostanság home projectekre nincs időm. Veled mi újs?...