Understood guys, The reason I mentioned this point was cause when I was playing I noticed that the ais just keep making tons & tons of refinerys and harvesters. I put a small unit limit on the game to restrict that, But then with no limit on the starport you can get around that very easily. To me it kind of breaks the spirit of what the original game was like (at least the way I played it).. it can become more like a farming simulator than a strategy game. This is what bothered me with C&C as well....
Development: Need a unified unit item list tracker
Development: Switch to json format for game saves, configuration etc
Mouse cursor should change to reflect what the right click will do
Units should move in some sort of formation
Mouse cursor should change to reflect what the right click will do
Friend/Foe colors