some new sound effects
I should have been more clear about the activating command. It actually self-triggers once you close the chest this script is connected to, no verbal command necessary! Because of the way I asked this to be done, it needs to use a real wand that's level 0. It is possible to place a lvl 0 wand with no spell in the world I was just trying to avoid shop or map farming. It could be possible to create a item that contains this level 0 wand, then I generate a recipe for this item that then needs to be...
Hi! So the script checks to makes sure that the wand is BOTH level 0 and has no existing spell. As to the value of the wand, I wasn't worried about this because the new pshop system would allow players to set their own values. Yes the wand charge scroll will allow for a huge amount of charges over time, this was my attempt at making up for nerfing rods. Sorry about forgetting the archetype, they're attached here. The maker_script works well, for example it only allows prayers on staffs and spells...
The original idea what that this would simply be a different way to gain a resource you could then use in a crafting recipe. This is in development so when it's done I'll submit it :)
Wand Maker + Wand Improvement Crystals from HeroworldCF
Thank you for looking into this, I really appreciate it. I can now have attack animations generated for many of the monsters which I think will make a huge difference.
Basic_Attack Animation Support for Monsters
Meta's Personal Shop Fix
Scripted Bucket
Arches for little over a dozen artifact rings
iirc there is a tag which should do this but when I attempted to apply it there was no effect, might be a bug. Can describe further in irc or here if you need.
Also as is my M.O I found a minor issue with the spell_turn_undead_aura in that it has the same Object_name as the spell_turn_undead. This can be solved by adding a '_aura' to the end of the obect.
We both know that the server change you're talking about won't happen so why not just accept the skill.
Woops forgot to add the attachment:
2 New Aura Spells
It's incredibly frustrating that for all the content I'm trying to come up with, this insignificant little bottle is the ONLY thing that gets accepted. Happy to help
It's absolutely stupid that for all the content I'm trying to come up with, this insignificant little bottle is the ONLY thing that gets accepted. Happy to frigging help
"Living Arrow" monster from HW
I appreciate it. If you even wanted to offer a small example in the comments here that I could go off I can submit a new version. Also I'm not sure about controlling the magnitude of the spell, perhaps I have to make specific spell archs for the arrows so they're less intense? idk, whatever you think.
I can submit the change I made to my .trs which includes those in the random_artifacts table if that would be helpful.
Oh damn! I thought they were unique to HW. Well that's stupid of me.
Oh damn! I thought they were unique to HW. Well that's stupid of me.
Oh damn! I thought they were unique to HW. Well that's stupid of me.
I can understand wanting to stay purely fantasy, though the lore does reference the possibility of some sort of undefined tech that doesn't mean anything specific like mechs or spaceships.
whoops! here's the arc for the bloodreaver axe
I felt there was enough references to quasi-tech that something like this could fit in. The way I'm using it is as a reward in my new arena which has been styled to be the Technomancers Island. Value could be increased for sure.
I felt there was enough references to quasi-tech that something like this could fit in. The way I'm using it is as a reward in my new arena which has been styled to be the Technomancers Island. Value could be increased for sure.
These are easy to include right in your arifacts folder. If you want them to spawn in the random_artifacts table you will need to open treasures.trs and find the entry, treasureone random_artifacts and follow the shown syntax to add to the list. Any questions ask them here and I'll walk you through it. (crafting recipes for these artifacts coming soon) -titus
New Artifacts from HeroworldCF
New Buildables Materials from HeroworldCF (Pt.1 The Frontier Expansion Pack)
Oh there's also a few items like a healing potion and a stack of gold you probably want to make no_pick.
Minor change I made was making the doors 'randomitems none' so there's no chance a trap will go off in some new players face. You'll have to make this change in the map editor. Doors are in tutorial part 2 and 3.
HW-Deliantra Style Tutorial w. face selector
I just noticed a mistake with that skill arch that will cause a crash but it's an easy fix! Open the mining skill and look where it says type (not subtype), see the number 39 there? That needs to be a 43. That's it! Otherwise feedback appreciated.
Spell Emitter Arrows
Unrelated but I didn't want to make an entirely new entry. This is a one time use potion bottle which breaks into shards when it's used. Includes a 'cracked generic potion bottle' and a new arch & image for glass rubble. (Thanks Saiapatsu!)
Mining Skill (Pt. 1 Live off the Land Update)
An Actual Town Portal Spell
Achievable Demi-Godhood
This is a good idea. I was thinking on my server of having an in-game bounty in bugs to encourage players to help. It won't take a ton of time to go through the bugs reported especially with the current population lol
Antarctic World Expansion Pack
I see very few functional differences between your idea for cartography and the available public map directory in the way of spoilt exploration. Personally I think the map directory should not be public as it encourages spoiler farming (even in it's currently watered down state) and instead have players develop organic libraries of maps in the way you're describing that theyve recorded from their own experiences. This could be a catalyst which provokes guilds to have growing library of wisdom for...
Magic Map reworkd
maybe reduce the number of commands that can be spammed into queue down to one and only allow an action every quarter second? This could prevent command stacking and command locking by no longer requiring the server to recify queued commands.
Forgot to mention to reach out to tituss on the CF irc for more information :)
edit: What about players gear which is lost? One option is to allow players the option of fireproofing their gear so that it becomes LESS at risk in the event of their death.
Necromancy Concept
Perhaps there is a rare, consumable scroll which would limit over-use.
HP bar above mobs.
HUGE build zone ala Dwarf Fortress
Method to allow players option of permadeath/Hardcore mode
In game mechanic allowing players to make items unique