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  • Posted a review on GLScene
  • Posted a comment on discussion Help on GLScene

    Hey, Any add-on information about this? or a demo example? I have the same goal. But it crashes for me after turning on the breaking on vGLFileOBJ_SplitMesh to True: line 930 (GLS.FileOBJ) AffineVector := mesh.TexCoords[TexCoordIdx]; What do i do after doing : Model.LoadFromFile('EpicModel.obj'); // more further code to make the different mesh objects available to use? Noobie could use some help :) Greetigns! Stranger

  • Posted a comment on discussion Help on GLScene

    Hai, I'm looking into how to import my 3D model. This model is going to have separated parts/layers/objects. I would like to import such a file into glscene that keeps those layers, rather than making just 1 object of it when imported with the TGLFreeForm component. I need it because i want to manipulate those layers depending on the usecase. But I cant seem to find any information about this. Is there a workaround? or anything? If not possible, any ideas what framework/dll would let me do this?...

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thomasinatorr
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