User Activity

  • Posted a comment on ticket #27 on Doom Legacy

    Below is my WIP patch. It contains local changes to help me with cross-compiling in addition to the needed changes to make DOS build. CD music needs to be reworked for the DJGPP version of libbcd. It's on my TODO list. I've disabled it until then. Joystick support has also changed in the DJGPP version of Allegro compared to what was expected in the existing code, the API seems to been replaced at some point. I'll probably take a look at it if I can get the game to run. I have disabled building the...

  • Posted a comment on ticket #27 on Doom Legacy

    I've been giving this a go over the last couple of days with a very up to date DJGPP cross-toolchain: GCC13, DJGPP from the actively maintained for on github. Allegro4 and libsocket from the last DJGPP packages. There were a lot of build errors. I worked through each one, fairly confident about most of them, but a few I managed to make compile, but didn't expect to work. Anyway, unsurprisingly it didn't work. The console wasn't initialised, so I'll need to check if the DOS code for that is still...

  • Posted a comment on ticket #40 on Hexen II: Hammer of Thyrion

    jpernst on github has added SDL2 support here: https://github.com/jpernst/uhexen2-sdl2 It works really well on Sway with SDL_VIDEODRIVER=wayland I've rebased his series on top of trunk here: https://github.com/sjnewbury/uhexen2 It also includes my High DPI support patch. Is there a mechanism for submitting for upstream inclusion via github, or shall I send as a patch series or should I squash into one patch and attach here?

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theuaob
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2015-07-21 16:06:57

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