However, that then breaks scaling of the menus. I think the way I worded this is downright awful in retrospect, as I was I think too preoccupied trying to come up with potential fixes to the conflict. More accurate to say that dgvoodoo needs to be running the program in 480p in order to prevent a startup crash, which can be done either by setting the rendering resolution in dgvoodoo as either application controlled or explicitly at 640x480 -- but at that point you may as well leave the "passthru...
The game received a D3D patch through download (I know some releases of the game made mention of this, but I'm not convinced they were ever actually distributed on the game disc). If you download a no-CD crack for the game, it should be based on that hardware-accelerated mode and include all the files necessary for running it. As far as I can tell, the issue seems to be that the game needs the DxWnd hooks to tell it what resolution to run at (which, in essence, has to be 640x480). I consider the...
OK, I think my issue was tied to the registry settings -- I think that having tried to run the program from windows without the dxw wrappers added stuff to the registry that was causing a conflict. Removing those keys and having both emulate and override registry settings for the game on were enough to fix the issue. Now sound works.
While the game is mostly working for me at this point, I find that even with the wail32.dll replaced that the sound effects option is greyed out using the most recently provided .dxw file for the game. Naturally, no sound effects play. It sounds like other people don't have that issue. Did I download the wrong DLL? (Seems like compatibility mode would conflict with the way the dxw is set up having tried that, so that's not the solution) The wail32.dll I have has the following checksums: CRC32: 2A48D643...
While the game is mostly working for me at this point, I find that even with the wail32.dll replaced that the sound effects option is greyed out using the most recently provided .dxw file for the game. Naturally, no sound effects play. It sounds like other people don't have that issue. Did I download the wrong DLL? Do I need to have the 98 compatibility mode enabled for the exe? The wail32.dll I have has the following checksums: CRC32: 2A48D643 MD5: 4234B0645D84CDE39F6D558D08B390FA SHA-1: 6EB659...
While the game is mostly working for me at this point, I find that even with the wail32.dll replaced that the sound effects option is greyed out using the most recently provided .dxw file for the game. Naturally, no sound effects play. It sounds like other people don't have that issue. Did download the wrong DLL? Do I need to have the 98 compatibility mode enabled for the exe? The wail32.dll I have has the following checksums: CRC32: 2A48D643 MD5: 4234B0645D84CDE39F6D558D08B390FA SHA-1: 6EB6593F...