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  • Posted a comment on discussion Help on GLScene

    Hi Fisad this is my code and it works very nice. Important thing is you need to add a lightsource and MaterialLibrary in your FreeForm. After that you append you MaterialLibrary to FreeForm and add some Material clicking on the MaterialLibrary1 component, example add "gold" then double click at ( TGLMaterial) in the objektinspector and set the gold color by front back in the Diffuse tab so then look at my code: glcmrCamera.MoveAroundTarget(100, 678); //Load Obj GLFreeForm1.LoadFromFile(ExtractFilePath(ParamStr(0))...

  • Posted a comment on discussion Help on GLScene

    Yes i have the same problems like Fisad. I found a crapy way to paint a mesh object with this code //Get all Vertices from kind of thoot for I := 0 to GLFreeForm1.MeshObjects[11].Vertices.Count -1 do begin //Paint tooth Nr. 11 in shiny red GLFreeForm1.MeshObjects[11].Colors.add(ConvertRGBColor([255,0,0])); end but i think it is not the clean way. Lets try hard...

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tempo
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2019-04-11 14:43:56

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