SCI: QFG3: Walking out of bounds at tree
SCUMM: Backyard Basketball Season Play
MOHAWK: Riven's movies don't quite match the still scenes in terms of color.
MOHAWK: Myst/Riven on android, drag controls very very drifty
MOHAWK: Rendering glitch in Riven
Hi, I'm from the ScummVM project and I luckily noticed this comment. If you consider...
Thanks for your feedback. Closing it.
TOONSTRUCK: add French & Spanish detection
Those md5 are currently in the code. Could you pleasd check if they are now recognized?...
There's a bug in the original game: if you put the carpet on the clothes horse and...
Like in the original, reducing priority
AMAZON: Climb up/down animation breaks after one animation
It would be nice to fix it before the release of 1.8.0. Raising priority.
High CPU usage on one core
It would be nice to fix it before the release of 1.8.0. Raising priority.
Broken Sword 2.5 After a while, saves cannot be re-loaded
SWORD25: Title menu movie freezes/starts flickering
It would be nice to fix it before the release of 1.8.0. Raising priority.
SWORD25: Not released resources after closing game in menu
It would be nice to fix it before the release of 1.8.0. Raising priority.
It would be nice to fix it before the release of 1.8.0. Raising priority.
Broken Sword 2.5 Crashes when the time-bomb on train should go off
It would be nice to fix it before the release of 1.8.0. Raising priority.
SHERLOCK: mixed text languages in german version
SWORD25: long saving time
It would be nice to fix it before the release of 1.8.0. Raising priority.
Amazon GofE Chap 8 : Jason cannot move across cabin
It would be nice to fix it before the release of 1.8.0. Raising priority.
It would be nice to fix it before the release of 1.8.0. Raising priority.
LAB: Generic item responses (Scene 0) not triggering
It would be nice to fix it before the release of 1.8.0. Raising priority.
RINGWORLD2: Deadlock in the sound code
At first, we expected to be able to skip the intro as early as possible (and to quit...
LAB: DOS inventory bar icons misaligned
Thanks for your feedback. Closing it.
LAB: DOS version filename character limit errors
Thanks for the feedback! Closing it.
I'm not sure how I could do better without w.57a :/ I have the feeling it looks less...
LAB: ShowDiff music does not play properly
Thanks for the feedback! Closing it.
LAB: DOS inventory bar icons misaligned
It should be fixed in the next nightly build. I used the coordinates of your screenshots,...
LAB: ShowDiff music does not play properly
I have added some code to wait for the end of the sound effect before finishing a...
I forgot to mention you need to wait for the next nighly build to test the fix.
LAB: Image loading errors crash ScummVM
LAB: Image loading errors crash ScummVM
Fixed the first with a skip of missing files in the DOS version. Fixed the second...
Fixed and verified with your savegames. Could you please test it too?
LAB: DOS version filename character limit errors
Support for Kheops Studio games
First of all, thanks a lot for your interest and encouragements! Now, sadly, we won't...
Spanish version not detected
Fixed in the next nightly build. Thanks for you report!
I'm extremely surprised you have only menu.mor and not menufr.mor, as in the versions...
VOTE: scummvm
HOPKINS-PL: SFX missing/out of sync in bank heist cutscene
Thanks for the confirmation! Closing it...
I removed the sound played when the guard is being shot (as it was removed in the...
I compared to a French Linux version... you're right. Working on it.
HOPKINS-PL: SFX missing/out of sync in bank heist cutscene
I have hardcoded a workaround for this animation, so now it should be fine (and even...
Sorry again about the delay. I noticed it was written in your bug report after 2...
HOPKINS-PL: SFX missing/out of sync in bank heist cutscene
HOPKINS: speech cuts music
Pending-Fixed for over a year - Closing
Pending-Fixed for almost a year, closing
HOPKINS: using RTL closes ScummVM
SFINX: Unable to use non-flying carpet
SFINX: Sfx volume setting not working properly
The hardcoded logic looks correct, I suspect a Mixer issue.
Fixed in ec62d1e99fff011555357a0e13eb530d23080eaf
TSAGE: Ringworld2 - F5 doesn't create a save game the first time
RINGWORLD2: Glitch when Nej rises/crouches after guard is stunned
Fixed in ec37a542edbe3d4a7d1301abd34532afe5d383b2
SCI: LB2 - Pterodactical door can be opened while wired shut
Ringworld2: Pathfinding/Teleportation bug
Fixed in 68eb280116eca9154b71159af3f6c9160b6315a7
RINGWORLD2: Wrong mouse cursor in conversation menus
Fixed in a05ec5ea9e8f2fae9f44e513a1b02c2c1d02ef75
Fixed in 4d16b4ef193ba1e0137f166893ddb07b59bd96fb
Fixed regression in a41db1939cdff632d16aa3849e23b844c46bafef
RINGWORLD2: Can use objects that aren't yours
RINGWORLD2: Topmost line of scene isn't drawn
RINGWORLD2: Topmost line of scene isn't drawn
Fixed in 828baf963afaf9fc3449774627e4e970677e061a
RINGWORLD2: Wrong cursor in Select Character dialog
(hopefully) fixed in a41db1939cdff632d16aa3849e23b844c46bafef
QUEEN: French versions MD5
Fixed in the next nightly built
Thanks for your report! Could you tell me which one is the floppy version? Do you...
The problem seems to be in Scene600::Smoke::getFrame(). Transparency isn't taken...
That animation has been added because the behavior looked wrong without it, giving...
Win95 Polish version not detected
Thanks a lot for your feedback! I'm closing the issue.
OK, so censorship is enabled by default. I've added an option in the launcher in...
NEVERHOOD: Some nasty bugs
Please next time fill in 3 bug reports, it's much easier to keep track of issues...
Could you please tell me the content of the BLOOD.DAT file, too. It defines the default...
OK, so the disclaimer screen isn't included in this version, good. Also, it's not...