- Added overlay tileset to Marathon map
Items:
Buffed Foil Crit and Double chance from +3 each to +15 each.
- Altered XP drop-off calculation to be steeper. Drop off per level is now 20% larger.
- Reduced Killer Hornet Level from 8 to 7
- Resized Killer Hornet Map Sprite Files
Reduced Goblin, Acrid Ooze and Huge Hornet from level 6 to 5.
Fixes:
Battle 5: Removed sign cavalry, changed dependent follower AI to defend stairs.
Battle 7: Tweaked some vision settings as per Wyndigo's report. Changed incorrect boss song on Hobgoblin.
Found one or two white bits in the slave day. Removed them. Finalised the transparency tileset, and edited erium castle upper with new transparency tileset included to fix broken windows.
Loadout update to fix Sharna/Huun order
Added weapon data to Tyson animation, added medical herb to empty chest in traderscabin, FINALLY fixed the stupid -1 Trigger error in darkshrineday
Fixed glitch with last darkshrineday update. Reimplemented +1 ATT for Eddie. Shortened hero attack theme.
Various fixes flagged by Wyndigo
Fixed the 'role role' typo
Final touches applied to pre, post battle 3, and pre battle 4.
Fixed a syntax error in the Items descriptions preventing the engine from loading. Also changed the erium soldier's weapon back to a short axe. Whoever gave them blades, stop it.
Tarted up Pre-B3 scene, added small line to start of B3 on first entrance
Adjusted the damage variance calculation to allow for variance between 75% and 100% of (ATT - DEF), rather than 86% and 100%
New pass on battle 3/4 enemy stats
Fixed b4 loadout with level 4 heroes, fixed Egress cost from 7 to 8MP
Removed all unopened empty chests. Left various opened chests. Removed the two nixed Battle 1 oozes from the cutscene. Added an awning/porch to indicate side entrance in traderscabin map. Added a random +1, 0 or -1 to the new exp values to emulate the fact that 49 exp could sometimes be 48 or 50.
Crazy Rebalance Build. If this feels way off, we can roll it back.
Raised Erium Captain's Attack and Defence slightly. Added Vision increase to Battle 4 units 9 10 and 11 if Blue Zone triggered to enable fall back to Reyval for last stand.
Raised unpromoted hero attack values by 1 or 2 to give more regular attack gains. Reduced Noah's HP and Defence slightly. Tweaked Loadouts to put Huun above Sharna, since that's the official join order. Fixed the invisible priestess in the jail. Reduced the land effect percentages to make Battle 4 less of a slog. Raised the bleed chance on short axe from 25 to 35, so that the average chance to trigger on someone with average body (10) is 25%
Fixed the issue of eriumcastlenight patrol scene cutting prematurely and skipping the adding of Huun and Sharna to the party.
Fixed issue with Jail spawn location pre battle 1. Hid Priestess and Battle 2 retrigger event until battle 1 quest is completed.
Added missing functionality to the Jail Priestess
Closed down 'Egress Limbo' for all battles
Updated egress co-ordinates for battles 1 and 2 (currently not working, engine fix incoming), added Priestess to darkshrineday map, begun attempt to prevent prebattle3 cutscene from repeating on egress and subsequent re-entry
Added a priestess, blockade and battle trigger for battle 1 in case of egress. Separate fix to make death behave the same incoming from Broked.
fixed broken hardstop
Added Bookshelves, proper barrel dialogue, 2 functional chests to DarkShrineDay.tmx, added Healing Seed to Item list
Tweaked Pre-battle 3 cutscene movements, added a horn sound effect
Adjusted Intro video dialogue, scroll speed, timing, spacing. Added a little girl on the DevMap whop will play the intro video when spoken to and Yes chosen.
Re-added the Mistal/Kink Erium Scene before the Intro video
Modified EXp calculation to reduce XP awarded across the board.
Tweaked the timing of the day transition, modified NPCs to be invisible until cinematic ends (Eddie was visible when Noah wakes up)
Considerably expanded the Trader's Cabin scene, including the moving of everyone but Noah from the beds. Noah now awakes alone and joins everyone at the table. Altered dialogue, expanded reactions, music added, text timings improved with more pauses and stops. Tweaks to the map to make the railing overlap Hugh in the scene.
Added items Mystic Dew and Divine Feather
Cinematic Tweaks
Updated enemy Attack values to reflect the reduced DEF growths on heroes, as far as the Merc Captain.
Reduced all Unpromoted Hero Projected Defences to 75% of current values. This closes the gap between Min and Max DEF before promotion. NOTE: Enemy stats have not been readjusted yet. Attack values will need to be scrutinised with the new data
Tweaks to battle dialogues
Fixed some issues with Bleed effec (missing text, incorrect damage, not accounting for target Body), and fixed Heal so that it now heals and removes Bleed, rather than ONLY removing Bleed and healing nothing if Bleed was present.
Changed a soldier to a mage, Added a cavalry to battle 3.
Fixed stray pixel in Bounty Hunter idle animation, applied new derived stat values up to Merc Captain. Changed Sellsword's weapon to a sword, and Merc Captain's to a battle axe, to better reflect the battle sprites.
Erium Outskirts: Tidied up the interactions with Craig, including not repeating long blocks of speech, allowing him to give a hint mid quest, and fleshing out choice dialogue. Made the map transfer fade out screen and music, and fade in to world map. Flows better, less jarring.
Adjusted battle 3 positioning, Modified Hero stats for unpromoted heroes (Expected stats were consistently 8-12 points higher than they should have been.), added thundercrack.ogg sound and implemented in opening scene in darkshrine.
Fixed White background pixels to BG colour in Items.png
Erium Outskirts: Extended opening scene, added Weapon Search Quests, extended Craig Interactivity.
Updated Growth Curves with tweaked values to lessen particularly large spikes.
Fixed OrangeZone condition, tweaked priority, corrected wrong Unit ID assignment for Bounty Hunter for Vision Testing
Transferred over to Wyndigo's world map, ported warps and triggers. Updated coordinates for cinematic events